Dan1xos

Denmark
Streamer
238 matches tracked 37 matches in 30 days
ELO ▼ 29
1,834
30-day peak: 1,954
Rank EU
#358,450
Denmark #7,259 in Denmark

How does Dan1xos play?

Rating 1.16 (from 184 matches) K/R 0.84 ADR 87.9 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 184 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 15%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 19%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.13+0.10 · Ø 1.03 better than 86%
Pistol kills per match 3.1
Zeus kills1 in 238 matches
Knife kills 22 in 238 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.0%).

2K rounds 15.7%+2.3 pp · Ø 13.4% better than 94%
3K rounds 6.2%+2.2 pp · Ø 4.0% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 22x 4K, 9 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 41%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp, ELO +473
= Stayed the same
ADR at 85.9
▼ Got worse
K/R −0.07, Win rate −21 pp

Sep to Nov 2026 compared with Dec 2025 to Apr 2026.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
42 matches · 48% win rate
On Dust 2 −87 ELO
34 matches · 38% win rate
On Fridays −191 ELO, win rate 40%

Dan1xos loses the most ELO on Ancient: −120 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Dust 2
  2. Highest rating in a match: 2.63 · Mirage
  3. Recorded match no. 100 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% better than 55%
0.87 better than 94%
90.6 better than 90%
1.21 better than 93%
56% of 188 duels better than 81%
23% of 26 situations better than 13%
Ancient42
48% better than 43%
0.90 better than 97%
93.4 better than 95%
1.20 better than 95%
56% of 151 duels better than 76%
48% of 21 situations better than 76%
Nuke36
75% better than 96%
0.79 better than 63%
86.6 better than 70%
1.15 better than 76%
55% of 139 duels better than 63%
50% of 10 situations better than 77%
Dust 234
38% better than 12%
0.78 better than 75%
82.6 better than 63%
1.11 better than 79%
46% of 121 duels better than 25%
25% of 12 situations better than 16%
Anubis32
53% better than 58%
0.86 better than 93%
88.9 better than 85%
1.21 better than 93%
54% of 173 duels better than 71%
22% of 18 situations better than 15%
Inferno25
60% better than 72%
0.79 better than 74%
82.5 better than 60%
1.04 right on the average
39% of 96 duels better than 2%
42% of 12 situations better than 59%
Cache10
40% -
0.82 -
87.6 -
1.01-
55% of 51 duels -
71% of 7 situations -
Overpass5
60% -
0.85 -
84.7 -
1.01-
33% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Dan1xos plays

Across 238 matches Dan1xos averages K/R 0.84 and ADR 87.9; the rating across the 184 rated matches is 1.16. Biggest strength: 3K rounds at 6.2%, better than 97% of level 9 players. Averages 18.7 kills per match with 50% headshots. The strongest map is Nuke with a 75% win rate in 36 matches. In 93 of 184 matches the rating was 1.10 or higher (51%), in 46 it was below 0.90. In 131 matches with detailed stats: 22 4Ks and 9 aces. Best month by rating: August 2026 at 1.29. Dan1xos loses the most ELO on Ancient (−120 ELO, win rate 48%). Things go best on Nuke (+277 ELO, win rate 75%). Improved over the last three months: Headshots +7 pp, ELO +473. Got weaker: K/R −0.07, Win rate −21 pp. Unchanged in recent months: ADR at 85.9. Last 30 days: 37 matches, win rate 46%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.