dairut_

Latvia
Streamer
On FACEIT since 2018 201 matches tracked 119 matches in 30 days
ELO ▲ 57
1,206
30-day peak: 1,367
Rank EU
#1,002,595
Latvia #5,827 in Latvia

How does dairut_ play?

Rating 0.98 (from 180 matches) K/R 0.72 ADR 78.3 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 17% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 6

Compared with 1,091 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 94%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 21%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (45%).

Headshot rate 41%−4 pp · Ø 45% better than 28%
AWP share of kills 24%+13 pp · Ø 11% better than 90%
K/D 0.92−0.08 · Ø 1.00 better than 29%
Pistol kills per match 2.9
Knife kills 8 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just above the average (3.9%).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 51%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 67%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 30x 4K, 3 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 33%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 63%
Deaths per round 78%+5 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.04, ADR +4.8
= Stayed the same
Rating at 0.98, Win rate at 47%
▼ Got worse
Headshots −4 pp, ELO −66

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −70 ELO
25 matches · 40% win rate
On Ancient −45 ELO
29 matches · 45% win rate
On Fridays −269 ELO, win rate 32%

dairut_ loses the most ELO in match 3 of the day: −70 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
49% better than 45%
0.76 better than 71%
83.0 better than 69%
1.03 better than 65%
54% of 471 duels better than 73%
52% of 21 situations better than 85%
Dust 249
45% better than 33%
0.69 better than 39%
76.3 better than 38%
0.93 better than 30%
46% of 257 duels better than 30%
35% of 26 situations better than 44%
Ancient29
45% better than 36%
0.68 better than 36%
72.7 better than 20%
0.93 better than 35%
47% of 108 duels better than 34%
40% of 10 situations better than 58%
Inferno18
56% better than 69%
0.76 better than 80%
80.2 better than 65%
1.09 better than 86%
47% of 88 duels better than 41%
43% of 7 situations better than 66%
Nuke9
44% -
0.73 -
84.0 -
0.92-
44% of 41 duels -
0% of 4 situations -
Cache7
29% -
0.55 -
64.9 -
0.70-
52% of 33 duels -
0% of 2 situations -
Anubis6
33% -
0.54 -
55.7 -
0.84-
33% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dairut_ plays

Across 201 matches dairut_ averages K/R 0.72 and ADR 78.3; the rating across the 180 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%, better than 94% of level 6 players. Most room to improve: Deaths per round at 78%, better than only 7% of level 6 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 58 of 180 matches the rating was 1.10 or higher (32%), in 91 it was below 0.90. In 134 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: November 2026 at 1.02. dairut_ loses the most ELO in match 3 of the day (−70 ELO, win rate 40%). Things go best on Mirage (+146 ELO, win rate 49%). From match no. 5 of the day on, things go best: 53% win rate, +115 ELO. Improved over the last three months: K/R +0.04, ADR +4.8. Got weaker: Headshots −4 pp, ELO −66. Unchanged in recent months: Rating at 0.98, Win rate at 47%. Last 30 days: 119 matches, win rate 48%, net ELO +304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.