DaGudda_off

South Korea
Player
238 matches tracked 33 matches in 30 days
ELO ▲ 168
2,530
30-day peak: 2,560
Rank EU
#51,475
South Korea #947 in South Korea

How does DaGudda_off play?

Rating 1.04 K/R 0.73 ADR 82.2 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 238 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 58%+6 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (51%).

Headshot rate 46%−5 pp · Ø 51% better than 23%
AWP share of kills 29%+17 pp · Ø 12% better than 96%
K/D 1.07+0.03 · Ø 1.04 better than 55%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.5%).

2K rounds 10.9%−2.6 pp · Ø 13.5% better than 3%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 15x 4K, 2 aces in 113 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +4 pp, ELO +225
= Stayed the same
K/R at 0.71, Rating at 1.04, ADR at 81.0
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −133 ELO
66 matches · 42% win rate
In match 3 of the day +14 ELO
29 matches · 41% win rate
On Mondays +24 ELO, win rate 44%

DaGudda_off loses the most ELO on Mirage: −133 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 1.95 · Dust 2
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
55% better than 58%
0.73 better than 41%
87.1 better than 75%
1.08 better than 59%
61% of 311 duels better than 90%
38% of 63 situations right on the average
Mirage66
42% better than 15%
0.72 better than 36%
78.9 better than 36%
1.01 better than 38%
51% of 234 duels better than 47%
31% of 48 situations better than 28%
Ancient38
58% better than 66%
0.74 better than 41%
81.8 better than 46%
1.06 right on the average
60% of 131 duels better than 88%
28% of 29 situations better than 27%
Anubis34
47% better than 27%
0.74 better than 44%
82.4 better than 51%
1.07 better than 55%
56% of 123 duels better than 70%
47% of 30 situations better than 74%
Nuke16
44% better than 11%
0.64 better than 3%
72.3 better than 4%
0.90 better than 2%
55% of 56 duels better than 60%
29% of 17 situations better than 25%
Inferno7
43% -
0.72 -
86.6 -
1.05-
67% of 15 duels -
20% of 5 situations -
Cache3
33% -
0.84 -
89.6 -
1.18-
70% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DaGudda_off plays

Across 238 matches DaGudda_off averages K/R 0.73, ADR 82.2 and a rating of 1.04. Biggest strength: Opening duels won at 58%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 46%, better than only 23% of level 10 · 2,500-2,749 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 38 matches. In 100 of 238 matches the rating was 1.10 or higher (42%), in 80 it was below 0.90. In 113 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. DaGudda_off loses the most ELO on Mirage (−133 ELO, win rate 42%). Things go best on Ancient (+152 ELO, win rate 58%). Improved over the last three months: Win rate +4 pp, ELO +225. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.04, ADR at 81.0. Last 30 days: 33 matches, win rate 55%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.