Dackz

USA
Streamer

11,239 followers 11 streams in 30 days 4 avg. viewers last live on Nov 1, 2026

121 matches tracked

How does Dackz play?

K/R 0.69 ADR 67.7 from 121 matches
Player type
Clicks heads
Higher headshot rate than the level 2 average.
Headshots
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Level 2

Compared with 428 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (38%).

Headshot rate 52%+14 pp · Ø 38% better than 96%
K/D 0.92+0.02 · Ø 0.90 better than 63%

Impact

Strength
Damage and big rounds

2.2 MVPs per match and so well above the average (1.9).

MVPs per match 2.2+0.3 · Ø 1.9 better than 85%

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (74%). Lower is better.

Deaths per round 76%+2 pp · Ø 74% better than 37%

Progress

One value per month, dashed line is the level 2 average
Whether Dackz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 106 before.

Kills per round (K/R)

0.66
JanFebMarAprMayJunJulAugSepOctNov

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −180 ELO
31 matches · 39% win rate
On Dust 2 −67 ELO
21 matches · 43% win rate
Between 0:00 and 6:00 −149 ELO, win rate 40%

Dackz loses the most ELO in match 1 of the day: −180 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 5 wins in a row · Nuke
  3. Most kills in a match: 49 · Nuke

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 31%
0.69 better than 63%
64.9 better than 17%
-
-
-
Nuke22
50% better than 41%
0.78 better than 81%
73.5 better than 35%
-
-
-
Dust 221
43% better than 30%
0.63 better than 33%
70.1 better than 31%
-
-
-
Inferno13
54% -
0.73 -
78.0 -
-
-
-
Ancient8
63% -
0.63 -
73.5 -
-
-
-
Anubis7
14% -
0.60 -
59.9 -
-
-
-
Overpass4
75% -
0.72 -
63.3 -
-
-
-
Vertigo3
33% -
0.73 -
-
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Dackz plays

Biggest strength: Headshot rate at 52%, better than 96% of level 2 players. Most room to improve: Damage per round (ADR) at 67.7, better than only 22% of level 2 players. Averages 15.2 kills per match with 52% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. Dackz loses the most ELO in match 1 of the day (−180 ELO, win rate 39%). Things go best in match 2 of the day (+119 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +119 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.