dabansheee

Russia
Streamer
619 matches tracked 40 matches in 30 days
ELO ▲ 103
3,418
30-day peak: 3,447
Rank EU ▲ 463 places
#1,777
Russia #488 in Russia
30 days · prev. #2,240 · best #1,736

How does dabansheee play?

Rating 1.11 (from 494 matches) K/R 0.79 ADR 84.1 from 619 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 416 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
ClutcherEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (349 matches).

3,000-3,499 ELO

Compared with 7,456 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 20% of rounds and so well above the average (11%).

Rounds with first kill 20%+9 pp · Ø 11% better than 99%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Strength
Last one alive

3.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 3.0+1.4 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 74%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.2 from the last 516
Knife kills 12 in 516 matches

Impact

Average
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 39%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 70x 4K, 6 aces in 349 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 1.9−1.9 · Ø 3.8 better than 3%
Enemies flashed per round 0.05−0.27 · Ø 0.32 better than 1%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +8 pp, ELO +150
= Stayed the same
K/R at 0.78, Rating at 1.12, ADR at 83.4, Headshots at 56%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 516 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −306 ELO
39 matches · 36% win rate
In match 3 of the day −298 ELO
69 matches · 42% win rate
On Wednesdays −447 ELO, win rate 42%

dabansheee loses the most ELO on Mirage: −306 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Nuke
  2. Longest win streak: 9 wins in a row · Nuke
  3. Most kills in a match: 45 · Inferno

Maps in detail

from the last 516 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient158
49% better than 28%
0.82 better than 77%
86.8 better than 72%
1.11 better than 67%
60% of 583 duels better than 87%
39% of 77 situations better than 51%
Anubis116
62% better than 72%
0.85 better than 87%
90.2 better than 86%
1.18 better than 83%
57% of 548 duels better than 75%
44% of 55 situations better than 65%
Dust 279
46% better than 19%
0.77 better than 56%
82.4 better than 52%
1.07 right on the average
59% of 234 duels better than 81%
38% of 29 situations better than 46%
Nuke57
49% better than 23%
0.77 right on the average
84.5 better than 60%
1.09 better than 53%
54% of 212 duels better than 53%
36% of 22 situations better than 42%
Mirage39
36% better than 2%
0.75 better than 45%
80.0 better than 39%
1.00 better than 28%
58% of 121 duels better than 81%
36% of 11 situations better than 42%
Inferno38
45% better than 11%
0.86 better than 73%
89.9 better than 69%
1.16 better than 55%
62% of 139 duels better than 77%
31% of 13 situations better than 25%
Cache16
50% better than 21%
0.84 better than 73%
87.4 better than 63%
1.17 better than 67%
67% of 76 duels better than 97%
44% of 9 situations better than 62%
Overpass9
89% -
0.72 -
76.5 -
1.06-
83% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How dabansheee plays

Across 619 matches dabansheee averages K/R 0.79 and ADR 84.1; the rating across the 494 rated matches is 1.11. Biggest strength: Rounds with first kill at 20%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 57% headshots. The strongest map is Anubis with a 62% win rate in 116 matches. In 209 of 416 matches the rating was 1.10 or higher (50%), in 111 it was below 0.90. In 349 matches with detailed stats: 70 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. dabansheee loses the most ELO on Mirage (−306 ELO, win rate 36%). Things go best on Anubis (+836 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +499 ELO. Improved over the last three months: Win rate +8 pp, ELO +150. Unchanged in recent months: K/R at 0.78, Rating at 1.12, ADR at 83.4, Headshots at 56%. Last 30 days: 40 matches, win rate 68%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.