D_BYNX

Hungary
Streamer

31 followers 1 stream in 30 days 1 avg. viewers last live on Oct 17, 2026

174 matches tracked 96 matches in 30 days
ELO ▲ 94
1,207
30-day peak: 1,351
Rank EU
#984,278
Hungary #5,151 in Hungary

How does D_BYNX play?

Rating 1.13 K/R 0.83 ADR 87.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 174 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 about average weaker than most
Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 95%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (45%).

Headshot rate 32%−13 pp · Ø 45% better than 2%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.12+0.15 · Ø 0.97 better than 92%
Pistol kills per match 1.8
Knife kills 1 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (3.7%).

2K rounds 15.0%+2.2 pp · Ø 12.8% better than 92%
3K rounds 5.5%+1.8 pp · Ø 3.7% better than 97%
MVPs per match 2.6+0.5 · Ø 2.1 better than 92%
4Ks and aces 42x 4K, 5 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 26%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 39%
Deaths per round 74%+1 pp · Ø 73% better than 38%

Progress

One value per month, dashed line is the level 6 average
Whether D_BYNX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOctNov

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −17 ELO, win rate 46%
On Fridays −107 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient
  4. Most kills in a match: 54 · Nuke

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
48% better than 44%
0.85 better than 94%
91.9 better than 95%
1.15 better than 90%
58% of 345 duels better than 90%
38% of 26 situations right on the average
Ancient27
52% better than 54%
0.83 better than 93%
88.1 better than 89%
1.14 better than 92%
53% of 123 duels better than 72%
22% of 18 situations better than 16%
Inferno22
59% better than 71%
0.82 better than 93%
87.5 better than 88%
1.11 better than 86%
58% of 139 duels better than 87%
33% of 6 situations better than 45%
Nuke22
55% right on the average
0.95 better than 99%
95.0 better than 96%
1.32 better than 99%
62% of 117 duels better than 93%
55% of 11 situations better than 81%
Dust 220
50% right on the average
0.73 better than 59%
79.1 better than 51%
1.04 better than 68%
56% of 82 duels better than 83%
25% of 8 situations better than 20%
Anubis15
47% better than 38%
0.68 better than 29%
71.1 better than 11%
0.96 better than 41%
42% of 60 duels better than 10%
100% of 4 situations better than 99%
Cache8
50% -
0.83 -
88.7 -
1.09-
55% of 49 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D_BYNX plays

Across 174 matches D_BYNX averages K/R 0.83, ADR 87.8 and a rating of 1.13. Biggest strength: 3K rounds at 5.5%, better than 97% of level 6 players. Most room to improve: Headshot rate at 32%, better than only 2% of level 6 players. Averages 17.9 kills per match with 32% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 89 of 174 matches the rating was 1.10 or higher (51%), in 60 it was below 0.90. In 174 matches with detailed stats: 42 4Ks and 5 aces. Things go best on Nuke (+167 ELO, win rate 55%). Match no. 2 of the day goes best: 57% win rate, +98 ELO. Last 30 days: 96 matches, win rate 50%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.