D4N1X_001

HU
Streamer Player
196 matches tracked 19 matches in 30 days

How does D4N1X_001 play?

Rating 0.97 (from 175 matches) K/R 0.72 ADR 81.1 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 4
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 175 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 43%−6 pp better than 12%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 54%
Clutch 1v2 won 21%−1 pp better than 59%
Clutch kills per match 1.4−0.2 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−3 pp better than 35%
AWP share of kills 2%−9 pp better than 14%
K/D 0.99+0.03 better than 75%
Pistol kills per match 2.4
Knife kills 2 in 196 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−1.6 pp better than 18%
Rounds with 3K 2.2%−1.4 pp better than 5%
MVPs per match 2.0−0.1 better than 46%
4Ks and aces 8x 4K, 1 ace in 63 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 24%−10 pp better than 6%
Utility damage per round 1.9−1.9 better than 10%
Enemies flashed per round 0.23−0.01 better than 50%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +2 pp, ELO +135
= Stayed the same
Win rate at 41%
▼ Got worse
K/R −0.12, Rating −0.15, ADR −7.7

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.56
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.64 (at the start 0.76).

Patterns

From the last 196 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −68 ELO
42 matches · 45% wins
On Mirage −31 ELO
79 matches · 44% wins
On Fridays −98 ELO, win rate 31%

D4N1X_001 loses the most ELO on Inferno: −68 ELO, 45% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.12 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 32 · Inferno

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
44% better than 33%
0.68 better than 40%
78.0 better than 54%
0.94 better than 43%
49% of 333 duels level
33% of 61 situations better than 39%
Inferno42
45% better than 30%
0.71 better than 61%
78.0 better than 55%
0.94 better than 47%
44% of 213 duels better than 24%
29% of 28 situations better than 34%
Ancient21
57% better than 73%
0.80 better than 92%
89.8 better than 94%
1.06 better than 86%
54% of 138 duels better than 78%
54% of 13 situations better than 88%
Anubis19
58% better than 77%
0.79 better than 87%
86.5 better than 87%
1.07 better than 84%
47% of 87 duels better than 39%
46% of 13 situations better than 77%
Cache10
50% -
0.71 -
80.5 -
0.87-
46% of 67 duels -
40% of 5 situations -
Dust 210
40% -
0.77 -
82.8 -
1.07-
58% of 40 duels -
50% of 6 situations -
Overpass8
38% -
0.79 -
92.8 -
1.01-
57% of 54 duels -
0% of 9 situations -
Nuke5
40% -
0.69 -
85.9 -
0.88-
42% of 26 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4N1X_001 plays

Across 196 matches D4N1X_001 averages K/R 0.72 and ADR 81.1; the rating across the 175 rated matches is 0.97. Most room to improve: Rounds with 3K at 2.2%. That is better than only 5% of players on level 4. On average 15.3 kills per match, 40% of them headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 61 of 175 matches the rating was 1.10 or higher (35%), in 80 it was below 0.90. In 63 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: June 2026 at 1.14. D4N1X_001 loses the most ELO on Inferno (−68 ELO, win rate 45%). Things go best on Ancient (+94 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, ELO +135. Got weaker: K/R −0.12, Rating −0.15, ADR −7.7. Unchanged in recent months: Win rate at 41%. Last 30 days: 19 matches, win rate 37%, ELO balance −136.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.