d3zit

USA
Player
258 matches tracked 58 matches in 30 days
ELO ▲ 276
1,895
30-day peak: 2,008
Rank NA ▼ 2,035 places
#10,258
USA #5,985 in USA
30 days · prev. #8,223 · best #7,764

How does d3zit play?

Rating 1.04 (from 210 matches) K/R 0.73 ADR 79.5 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 210 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 16% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 16%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.05+0.04 · Ø 1.01 better than 64%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 45%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 40x 4K, 1 ace in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 24%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +6 pp, ELO +257
= Stayed the same
K/R at 0.72, ADR at 78.1, Win rate at 52%
▼ Got worse
Rating −0.10

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.72 (at the start 0.75). Just below the average (0.73).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −251 ELO
27 matches · 26% win rate
On Sundays −291 ELO, win rate 37%

d3zit loses the most ELO in match 4 of the day: −251 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 1.99 · Anubis
  4. Most kills in a match: 42 · Anubis
  5. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 54%
0.72 better than 44%
78.8 better than 42%
0.99 better than 41%
50% of 236 duels better than 47%
38% of 37 situations right on the average
Dust 248
50% right on the average
0.68 better than 23%
74.5 better than 19%
1.00 better than 41%
46% of 127 duels better than 25%
67% of 15 situations better than 97%
Ancient45
49% better than 43%
0.76 better than 65%
84.1 better than 68%
1.08 better than 75%
50% of 143 duels better than 43%
41% of 27 situations better than 61%
Inferno31
45% better than 24%
0.72 better than 43%
75.8 better than 26%
1.03 better than 48%
47% of 90 duels better than 25%
56% of 16 situations better than 86%
Anubis29
52% right on the average
0.80 better than 79%
82.0 better than 58%
1.16 better than 88%
55% of 76 duels better than 72%
45% of 20 situations better than 71%
Cache20
65% -
0.77 -
83.4 -
1.04-
59% of 56 duels -
29% of 7 situations -
Nuke9
67% -
0.77 -
83.2 -
1.12-
49% of 35 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d3zit plays

Across 258 matches d3zit averages K/R 0.73 and ADR 79.5; the rating across the 210 rated matches is 1.04. Biggest strength: Utility hit rate at 40%, better than 83% of level 9 players. Most room to improve: Headshot rate at 42%, better than only 16% of level 9 players. Averages 16.2 kills per match with 42% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 77 of 210 matches the rating was 1.10 or higher (37%), in 68 it was below 0.90. In 210 matches with detailed stats: 40 4Ks and 1 ace. Best month by rating: August 2026 at 1.11. d3zit loses the most ELO in match 4 of the day (−251 ELO, win rate 26%). Things go best in match 3 of the day (+331 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +331 ELO. Improved over the last three months: Headshots +6 pp, ELO +257. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.72, ADR at 78.1, Win rate at 52%. Last 30 days: 58 matches, win rate 57%, net ELO +284.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.