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d1nkcs

Denmark
Streamer
129 matches tracked
ELO ▼ 97
2,150
30-day peak: 2,247
Rank EU
#168,351
Denmark #3,895 in Denmark

How does d1nkcs play?

Rating 1.04 (from 50 matches) K/R 0.76 ADR 81.8 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 50 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 2,258 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 77%
MVPs per match 2.4+0.1 · Ø 2.3 better than 60%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 69%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.2
▼ Got worse
K/R −0.06, Rating −0.21, Headshots −5 pp, Win rate −38 pp, ELO −235

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −51 ELO
41 matches · 44% win rate
On Ancient −7 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +43 ELO, win rate 50%

d1nkcs loses the most ELO in match 1 of the day: −51 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 30 · Anubis
  3. Highest rating in a match: 2.29 · Anubis
  4. Longest win streak: 10 wins in a row · Nuke
  5. Reached level 10 · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
45% better than 29%
0.73 better than 45%
81.0 better than 49%
0.93-
50% of 34 duels better than 41%
43% of 7 situations better than 64%
Nuke27
74% better than 97%
0.86 better than 86%
86.9 better than 73%
1.22-
61% of 44 duels better than 88%
0% of 2 situations better than 1%
Inferno18
67% better than 88%
0.79 better than 74%
84.2 better than 65%
1.16-
67% of 24 duels better than 98%
25% of 4 situations better than 21%
Cache14
50% -
0.79 -
86.8 -
0.94-
47% of 38 duels -
50% of 4 situations -
Anubis13
46% -
0.71 -
79.0 -
1.11-
49% of 35 duels -
50% of 4 situations -
Mirage11
55% -
0.58 -
69.4 -
0.87-
26% of 19 duels -
20% of 5 situations -
Dust 27
43% -
0.71 -
76.0 -
0.97-
52% of 29 duels -
50% of 2 situations -
Overpass6
50% -
0.73 -
82.1 -
1.03-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How d1nkcs plays

Across 129 matches d1nkcs averages K/R 0.76 and ADR 81.8; the rating across the 50 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Nuke with a 74% win rate in 27 matches. In 20 of 50 matches the rating was 1.10 or higher (40%), in 16 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. d1nkcs loses the most ELO in match 1 of the day (−51 ELO, win rate 44%). Things go best on Nuke (+250 ELO, win rate 74%). Match no. 2 of the day goes best: 77% win rate, +239 ELO. Got weaker: K/R −0.06, Rating −0.21, Headshots −5 pp, Win rate −38 pp, ELO −235. Unchanged in recent months: ADR at 80.2. Last 30 days: 9 matches, win rate 33%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.