d1mopj2

Greece
Streamer Player
113 matches tracked

How does d1mopj2 play?

Rating 0.90 K/R 0.65 ADR 73.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 4

Compared with 702 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 74%
Opening duels won 45%−4 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 82%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (43%).

Headshot rate 52%+9 pp · Ø 43% better than 92%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.87−0.09 · Ø 0.96 better than 22%
Pistol kills per match 3.0 from the last 112

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.7%).

2K rounds 11.4%−1.3 pp · Ø 12.7% better than 21%
3K rounds 3.3%−0.4 pp · Ø 3.7% better than 41%
MVPs per match 2.0−0.1 · Ø 2.1 better than 47%
4Ks and aces 10x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 19%
Utility damage per round 3.2−0.6 · Ø 3.8 better than 38%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 37%
Deaths per round 75%+2 pp · Ø 73% better than 37%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 75.2, Win rate at 50%
▼ Got worse
Headshots −7 pp, ELO −93

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: September 2026 with 0.66. Last 3 months: 0.66 (at the start 0.65). Slightly below the average (0.70).

Patterns

From the last 112 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −167 ELO
28 matches · 32% win rate
On Dust 2 −94 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 +84 ELO, win rate 46%

d1mopj2 loses the most ELO in match 1 of the day: −167 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 1.55 · Cache

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
45% better than 35%
0.64 better than 24%
74.8 better than 37%
0.88 better than 25%
41% of 143 duels better than 12%
42% of 12 situations better than 66%
Mirage29
48% better than 43%
0.67 better than 37%
75.5 better than 41%
0.90 better than 29%
46% of 153 duels better than 35%
42% of 12 situations better than 64%
Inferno14
57% -
0.59 -
67.9 -
0.85-
48% of 69 duels -
57% of 7 situations -
Anubis13
46% -
0.64 -
71.5 -
0.86-
45% of 64 duels -
20% of 5 situations -
Ancient11
73% -
0.74 -
81.4 -
1.05-
47% of 55 duels -
43% of 7 situations -
Cache8
50% -
0.66 -
73.1 -
0.89-
55% of 29 duels -
20% of 5 situations -
Nuke4
75% -
0.67 -
72.9 -
0.93-
52% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1mopj2 plays

Across 113 matches d1mopj2 averages K/R 0.65, ADR 73.9 and a rating of 0.90. Biggest strength: Headshot rate at 52%, better than 92% of level 4 players. Most room to improve: Utility hit rate at 29%, better than only 19% of level 4 players. Averages 14.2 kills per match with 52% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 27 of 112 matches the rating was 1.10 or higher (24%), in 58 it was below 0.90. In 80 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: September 2026 at 0.91. d1mopj2 loses the most ELO in match 1 of the day (−167 ELO, win rate 32%). Things go best from match 5 of the day (+425 ELO, win rate 79%). From match no. 5 of the day on, things go best: 79% win rate, +425 ELO. Got weaker: Headshots −7 pp, ELO −93. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 75.2, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.