d1eondream

Japan
Streamer

13 followers 3 streams in 30 days last live on Oct 18, 2026

266 matches tracked 105 matches in 30 days
ELO ▼ 106
424
30-day peak: 552
Rank EU
#1,698,796
Japan #33,166 in Japan

How does d1eondream play?

Rating 0.81 K/R 0.61 ADR 68.4 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 266 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 44%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 1 average. More first kills per match than the level 1 average.
AWPerEntry
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

Level 1

Compared with 520 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 83%
Opening duels won 43%−1 pp · Ø 44% better than 49%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.4).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 31%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 51%
Clutch kills per match 1.1−0.3 · Ø 1.4 better than 31%

Weapons and aim

Average
Where do the kills come from?

0.77 K/D and so just below the average (0.81).

Headshot rate 38%0 pp · Ø 38% right on the average
AWP share of kills 30%+16 pp · Ø 14% better than 94%
K/D 0.77−0.04 · Ø 0.81 better than 44%
Pistol kills per match 2.0
Knife kills 14 in 266 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so just above the average (2.7%).

2K rounds 10.9%+0.3 pp · Ø 10.6% better than 56%
3K rounds 2.9%+0.2 pp · Ø 2.7% better than 63%
MVPs per match 1.60.0 · Ø 1.6 right on the average
4Ks and aces 20x 4K, 3 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

1.2 utility damage per round and so well below the average (2.7).

Utility hit rate 38%+5 pp · Ø 33% better than 86%
Utility damage per round 1.2−1.5 · Ø 2.7 better than 13%
Enemies flashed per round 0.10−0.07 · Ø 0.17 better than 28%
Deaths per round 79%+4 pp · Ø 75% better than 20%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
K/R +0.10, Rating +0.16, ADR +7.6, Win rate +20 pp
= Stayed the same
Headshots at 38%, ELO at 424
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: October 2026 with 0.64. Last 3 months: 0.61 (at the start 0.51). Right on the average (0.61).

Patterns

From the last 266 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
84 matches · 46% win rate
On Fridays −156 ELO, win rate 35%

d1eondream loses the most ELO on Mirage: −5 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 1.96 · Cache

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
46% right on the average
0.59 better than 45%
66.2 better than 43%
0.79 better than 40%
42% of 467 duels better than 43%
28% of 40 situations better than 32%
Dust 265
48% better than 56%
0.58 better than 41%
66.1 better than 40%
0.80 better than 42%
38% of 319 duels better than 27%
33% of 39 situations better than 43%
Anubis53
58% better than 81%
0.65 right on the average
73.6 better than 51%
0.83 better than 32%
48% of 344 duels better than 60%
16% of 32 situations better than 9%
Ancient21
52% better than 55%
0.58 better than 20%
66.4 better than 20%
0.76 better than 15%
42% of 154 duels better than 32%
54% of 13 situations better than 88%
Nuke17
41% better than 18%
0.65 better than 35%
72.9 better than 36%
0.86 better than 28%
37% of 62 duels better than 9%
33% of 9 situations better than 43%
Inferno16
50% better than 44%
0.58 better than 16%
65.4 better than 16%
0.73 better than 6%
43% of 90 duels better than 29%
50% of 4 situations better than 78%
Cache9
33% -
0.72 -
78.1 -
0.98-
44% of 45 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d1eondream plays

Across 266 matches d1eondream averages K/R 0.61, ADR 68.4 and a rating of 0.81. Biggest strength: Utility hit rate at 38%, better than 86% of level 1 players. Most room to improve: Utility damage per round at 1.2, better than only 13% of level 1 players. Averages 13.4 kills per match with 38% headshots. The strongest map is Anubis with a 58% win rate in 53 matches. In 44 of 266 matches the rating was 1.10 or higher (17%), in 171 it was below 0.90. In 246 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: October 2026 at 0.86. d1eondream loses the most ELO on Mirage (−5 ELO, win rate 46%). Things go best on Anubis (+298 ELO, win rate 58%). Match no. 3 of the day goes best: 54% win rate, +145 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +7.6, Win rate +20 pp. Unchanged in recent months: Headshots at 38%, ELO at 424. Last 30 days: 105 matches, win rate 47%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.