d0tmaxxx

SK
Streamer
113 matches tracked 39 matches in 30 days Follow on Twitch
ELO ▲ 20
950
30-day peak: 1,048
Rank EU
#1,234,547 #5,883 in SK

How does d0tmaxxx play?

Rating 1.02 (from 81 matches) K/R 0.69 ADR 74.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 4
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average.
ClutcherHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 45%
Opening duels won 58%+9 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 38%+1 pp better than 54%
Clutch 1v2 won 20%−2 pp better than 47%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+7 pp better than 86%
AWP share of kills 13%+2 pp better than 64%
K/D 1.03+0.07 better than 84%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.3 pp better than 47%
Rounds with 3K 4.0%+0.3 pp better than 73%
MVPs per match 1.9−0.2 better than 36%
4Ks and aces 12x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 51%
Utility damage per round 2.7−1.1 better than 26%
Enemies flashed per round 0.63+0.39 better than 98%
Rounds with a death 67%−6 pp better than 97%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
K/R +0.07, ADR +5.0, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −58

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.63).

Patterns

From the last 113 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −213 ELO
27 matches · 37% wins
In match 1 of the day −188 ELO
38 matches · 39% wins
On Sundays −170 ELO, win rate 36%

d0tmaxxx loses the most ELO on Dust 2: −213 ELO, 37% wins

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke
  4. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
58% better than 81%
0.71 better than 59%
75.4 better than 44%
1.08 better than 87%
56% of 138 duels better than 87%
37% of 30 situations better than 50%
Dust 227
37% better than 11%
0.69 better than 45%
75.0 better than 36%
0.98 level
59% of 94 duels better than 95%
25% of 20 situations better than 20%
Anubis13
31% -
0.65 -
72.0 -
0.91-
57% of 37 duels -
20% of 15 situations -
Cache11
64% -
0.69 -
74.6 -
1.09-
61% of 38 duels -
55% of 11 situations -
Ancient8
38% -
0.65 -
71.0 -
0.96-
70% of 27 duels -
50% of 4 situations -
Inferno5
40% -
0.62 -
76.1 -
0.90-
53% of 19 duels -
0% of 3 situations -
Nuke4
75% -
0.66 -
75.2 -
1.12-
53% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0tmaxxx plays

Across 113 matches d0tmaxxx averages K/R 0.69 and ADR 74.6; the rating across the 81 rated matches is 1.02. Biggest strength: Opening duels won at 58%. That is better than 98% of players on level 4. On average 14.9 kills per match, 50% of them headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 32 of 81 matches the rating was 1.10 or higher (40%), in 30 it was below 0.90. In 86 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: August 2026 at 1.03. d0tmaxxx loses the most ELO on Dust 2 (−213 ELO, win rate 37%). Things go best in match 2 of the day (+234 ELO, win rate 69%). Improved over the last three months: K/R +0.07, ADR +5.0, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −58. Last 30 days: 39 matches, win rate 51%, ELO balance +49.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.