d0ntw0rry1

SK
Viewer
305 matches tracked 83 matches in 30 days

How does d0ntw0rry1 play?

Rating 1.06 (from 304 matches) K/R 0.75 ADR 82.0 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 300 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 95%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so just below the average (52%).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.07+0.02 · Ø 1.05 better than 51%
Pistol kills per match 2.8 from the last 300

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.5%).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 24%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 52x 4K, 5 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.1+0.1 · Ø 4.0 better than 56%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +164
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.12, ADR −6.5, Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.94. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −177 ELO
48 matches · 44% win rate
On Cache −124 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −22 ELO, win rate 49%
On Saturdays −67 ELO, win rate 41%

d0ntw0rry1 loses the most ELO in match 3 of the day: −177 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Inferno
  2. Highest rating in a match: 3.26 · Vertigo
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 31%
0.73 better than 37%
79.7 better than 38%
1.03 better than 41%
48% of 310 duels better than 25%
37% of 43 situations better than 44%
Ancient61
64% better than 83%
0.79 better than 66%
86.2 better than 69%
1.11 better than 68%
52% of 290 duels right on the average
43% of 35 situations better than 62%
Anubis60
60% better than 71%
0.76 better than 55%
84.4 better than 65%
1.10 better than 66%
53% of 261 duels better than 55%
49% of 43 situations better than 73%
Inferno39
46% better than 16%
0.80 better than 59%
83.9 better than 48%
1.14 better than 58%
45% of 161 duels better than 8%
39% of 23 situations better than 49%
Dust 238
53% right on the average
0.67 better than 14%
78.5 better than 33%
0.96 better than 18%
46% of 193 duels better than 19%
56% of 16 situations better than 89%
Cache22
36% better than 5%
0.67 better than 10%
73.7 better than 8%
0.92 better than 6%
48% of 92 duels better than 18%
64% of 14 situations better than 92%
Nuke7
43% -
0.74 -
78.4 -
1.03-
41% of 37 duels -
50% of 2 situations -
Overpass5
60% -
0.74 -
78.7 -
1.11-
30% of 20 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0ntw0rry1 plays

Across 305 matches d0ntw0rry1 averages K/R 0.75 and ADR 82.0; the rating across the 304 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 51%, better than 95% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 49%, better than only 23% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 51% headshots. The strongest map is Ancient with a 64% win rate in 61 matches. In 127 of 300 matches the rating was 1.10 or higher (42%), in 108 it was below 0.90. In 253 matches with detailed stats: 52 4Ks and 5 aces. Best month by rating: July 2026 at 1.37. d0ntw0rry1 loses the most ELO in match 3 of the day (−177 ELO, win rate 44%). Things go best on Ancient (+289 ELO, win rate 64%). Match no. 4 of the day goes best: 61% win rate, +127 ELO. Improved over the last three months: ELO +164. Got weaker: K/R −0.06, Rating −0.12, ADR −6.5, Headshots −2 pp, Win rate −4 pp. Last 30 days: 83 matches, win rate 55%, net ELO +104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.