d0n0t_redeem

Lithuania
Player
211 matches tracked 30 matches in 30 days
ELO ▼ 68
1,788
30-day peak: 1,891
Rank EU
#387,555
Lithuania #2,937 in Lithuania

How does d0n0t_redeem play?

Rating 1.03 K/R 0.75 ADR 84.2 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 211 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 62%+11 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 23%
AWP share of kills 33%+22 pp · Ø 11% better than 98%
K/D 1.02+0.01 · Ø 1.01 better than 54%
Pistol kills per match 2.7
Zeus kills1 in 211 matches
Knife kills 6 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.2%).

2K rounds 15.8%+2.6 pp · Ø 13.2% better than 94%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 10x 4K, 2 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Headshots +3 pp
= Stayed the same
K/R at 0.81, ADR at 91.1, Win rate at 50%, ELO at 1,788
▼ Got worse
Nothing clear

Nov 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.81
JanFebMarAprMayJunJulAugSepOctNov

Best month: January 2026 with 0.91. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −191 ELO
34 matches · 38% win rate
In match 3 of the day −130 ELO
33 matches · 39% win rate
Between 6:00 and 12:00 −63 ELO, win rate 46%
On Saturdays −75 ELO, win rate 46%

d0n0t_redeem loses the most ELO on Mirage: −191 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 39 · Inferno
  4. Highest rating in a match: 2.21 · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
59% better than 80%
0.72 better than 46%
84.8 better than 75%
0.98 better than 37%
56% of 354 duels better than 80%
38% of 34 situations right on the average
Inferno36
64% better than 83%
0.83 better than 82%
91.8 better than 88%
1.16 better than 79%
62% of 230 duels better than 89%
38% of 21 situations right on the average
Mirage34
38% better than 11%
0.63 better than 8%
72.2 better than 12%
0.83 better than 3%
49% of 205 duels better than 38%
28% of 18 situations better than 21%
Anubis32
50% right on the average
0.81 better than 82%
87.4 better than 83%
1.12 better than 79%
49% of 188 duels better than 35%
40% of 20 situations right on the average
Nuke25
48% better than 27%
0.84 better than 82%
90.8 better than 84%
1.15 better than 77%
51% of 134 duels better than 42%
22% of 18 situations better than 13%
Ancient22
41% better than 20%
0.69 better than 28%
76.4 better than 27%
0.95 better than 29%
54% of 90 duels better than 68%
17% of 12 situations better than 8%
Overpass6
67% -
0.88 -
93.8 -
1.21-
70% of 37 duels -
0% of 6 situations -
Cache4
0% -
0.58 -
66.1 -
0.72-
58% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How d0n0t_redeem plays

Across 211 matches d0n0t_redeem averages K/R 0.75, ADR 84.2 and a rating of 1.03. Biggest strength: Opening duels won at 62%, better than 99% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 23% of level 9 players. Averages 17.0 kills per match with 43% headshots. The strongest map is Inferno with a 64% win rate in 36 matches. In 83 of 211 matches the rating was 1.10 or higher (39%), in 79 it was below 0.90. In 30 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: January 2026 at 1.26. d0n0t_redeem loses the most ELO on Mirage (−191 ELO, win rate 38%). Things go best on Inferno (+302 ELO, win rate 64%). Match no. 4 of the day goes best: 60% win rate, +149 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp. Unchanged in recent months: K/R at 0.81, ADR at 91.1, Win rate at 50%, ELO at 1,788. Last 30 days: 30 matches, win rate 50%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.