cyproxxx

Poland
Streamer
200 matches tracked 56 matches in 30 days

How does cyproxxx play?

Rating 1.05 K/R 0.73 ADR 80.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 200 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 54%+15 pp · Ø 39% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.08+0.06 · Ø 1.02 better than 74%
Pistol kills per match 2.8
Knife kills 5 in 200 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just above the average (13.4%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 65%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 24x 4K, 4 aces in 138 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.3).

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 8.6+4.3 · Ø 4.3 better than 98%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 94%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.7, Win rate +8 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.76 (at the start 0.68). Slightly above the average (0.73).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −298 ELO
44 matches · 39% win rate
On Mirage −139 ELO
57 matches · 51% win rate
On Fridays −75 ELO, win rate 42%

cyproxxx loses the most ELO in match 2 of the day: −298 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 9 wins in a row · Cache
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% right on the average
0.69 better than 28%
74.2 better than 19%
1.01 better than 48%
48% of 177 duels better than 33%
56% of 48 situations better than 89%
Ancient49
49% better than 40%
0.76 better than 63%
83.0 better than 65%
1.07 better than 69%
62% of 182 duels better than 95%
48% of 33 situations better than 76%
Nuke31
48% better than 28%
0.85 better than 82%
88.4 better than 76%
1.21 better than 85%
53% of 93 duels better than 54%
52% of 21 situations better than 82%
Dust 218
39% better than 14%
0.62 better than 6%
75.7 better than 27%
0.89 better than 11%
41% of 76 duels better than 8%
50% of 12 situations better than 83%
Anubis16
44% better than 26%
0.73 better than 47%
81.3 better than 53%
1.02 right on the average
50% of 60 duels better than 41%
42% of 12 situations better than 60%
Cache14
57% -
0.72 -
81.6 -
1.03-
57% of 77 duels -
36% of 11 situations -
Vertigo10
50% -
0.69 -
79.5 -
1.00-
48% of 40 duels -
50% of 6 situations -
Inferno4
25% -
0.77 -
90.9 -
1.05-
67% of 15 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cyproxxx plays

Across 200 matches cyproxxx averages K/R 0.73, ADR 80.4 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 54%, better than 99% of level 9 players. Most room to improve: Headshot rate at 40%, better than only 11% of level 9 players. Averages 15.7 kills per match with 40% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 88 of 200 matches the rating was 1.10 or higher (44%), in 68 it was below 0.90. In 138 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. cyproxxx loses the most ELO in match 2 of the day (−298 ELO, win rate 39%). Things go best in match 4 of the day (+88 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +88 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.7, Win rate +8 pp, ELO +135. Got weaker: Headshots −5 pp. Last 30 days: 56 matches, win rate 45%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.