CYBERDAD_MD

CYBERDAD_MD

MD
Streamer

103 followers 35 streams in 30 days 1 avg. viewers last live on Oct 16, 2026

218 matches tracked 69 matches in 30 days

How does CYBERDAD_MD play?

Rating 1.09 (from 183 matches) K/R 0.76 ADR 78.0 from 218 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 183 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 27%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 50%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

1.16 K/D and so clearly above the average (1.00).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.16+0.16 · Ø 1.00 better than 94%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 72%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 84%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 26x 4K, 0 aces in 180 matches

Utility and deaths

Average
Nades, flashes and deaths

0.73 enemies flashed per round and so well above the average (0.27).

Utility hit rate 20%−15 pp · Ø 35% better than 1%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 9%
Enemies flashed per round 0.73+0.46 · Ø 0.27 better than 99%
Deaths per round 66%−6 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +426
= Stayed the same
ADR at 77.6
▼ Got worse
K/R −0.04, Rating −0.22, Headshots −9 pp, Win rate −8 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months: 0.76 (at the start 0.80). Slightly above the average (0.72).

Patterns

From the last 218 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −158 ELO
42 matches · 45% win rate
On Ancient −146 ELO
33 matches · 39% win rate
On Thursdays −240 ELO, win rate 38%

CYBERDAD_MD loses the most ELO on Dust 2: −158 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.25 · Inferno
  4. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 218 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
57% better than 75%
0.78 better than 76%
80.7 better than 58%
1.11 better than 82%
56% of 87 duels better than 83%
37% of 54 situations better than 48%
Dust 242
45% better than 31%
0.80 better than 85%
80.4 better than 57%
1.18 better than 94%
52% of 67 duels better than 61%
29% of 34 situations better than 27%
Ancient33
39% better than 19%
0.75 better than 60%
77.2 better than 35%
1.07 better than 73%
55% of 66 duels better than 74%
27% of 22 situations better than 25%
Anubis31
65% better than 90%
0.74 better than 66%
77.8 better than 44%
1.07 better than 80%
55% of 40 duels better than 77%
14% of 22 situations better than 5%
Inferno21
48% better than 39%
0.73 better than 62%
72.8 better than 20%
1.09 better than 82%
49% of 37 duels better than 43%
42% of 12 situations better than 60%
Nuke13
46% -
0.65 -
66.2 -
0.98-
55% of 22 duels -
42% of 12 situations -
Overpass4
75% -
0.92 -
84.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How CYBERDAD_MD plays

Across 218 matches CYBERDAD_MD averages K/R 0.76 and ADR 78.0; the rating across the 183 rated matches is 1.09. Biggest strength: Deaths per round at just 66% (lower is better), better than 98% of level 7 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 7 players. Averages 16.3 kills per match with 51% headshots. The strongest map is Anubis with a 65% win rate in 31 matches. In 86 of 183 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 180 matches with detailed stats: 26 4Ks and 0 aces. Best month by rating: October 2026 at 1.11. CYBERDAD_MD loses the most ELO on Dust 2 (−158 ELO, win rate 45%). Things go best on Mirage (+415 ELO, win rate 57%). Match no. 4 of the day goes best: 69% win rate, +306 ELO. Improved over the last three months: ELO +426. Got weaker: K/R −0.04, Rating −0.22, Headshots −9 pp, Win rate −8 pp. Unchanged in recent months: ADR at 77.6. Last 30 days: 69 matches, win rate 55%, net ELO +314.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.