cuffi____
How does cuffi____ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 2,410 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (51%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).
Utility and deaths
Average6.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.79. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05.
Damage per round (ADR)
Best month: May 2026 with 87.2. Last 3 months: 78.9 (at the start 85.1). Just below the average (80.8).
Share of headshot kills
Best month: April 2026 with 51%. Last 3 months: 46% (at the start 48%). Clearly below the average (50%).
Matches won (win rate)
Best month: April 2026 with 59%. Last 3 months: 46% (at the start 55%). Clearly below the average (50%).
Best month: May 2026 with 2,566. Last 3 months: 2,362 (at the start 2,399).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 240 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
cuffi____ loses the most ELO on Nuke: −149 ELO, 36% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Nuke
- Most kills in a match: 39 · Mirage
- Recorded match no. 100 · Mirage
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 240 matchesCompared with players on the same level who have at least 15 matches on the map.
How cuffi____ plays
Across 240 matches cuffi____ averages K/R 0.74 and ADR 82.3; the rating across the 130 rated matches is 1.00. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 45 of 130 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 129 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. cuffi____ loses the most ELO on Nuke (−149 ELO, win rate 36%). Things go best on Ancient (+179 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +130 ELO. Got weaker: K/R −0.08, ADR −6.2, Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: ELO at 2,362. Last 30 days: 47 matches, win rate 49%, net ELO −40.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.