cuffi____

Czech Republic
Player
240 matches tracked 47 matches in 30 days
ELO ▼ 40
2,362
30-day peak: 2,500
Rank EU
#86,338
Czech Republic #692 in Czech Republic

How does cuffi____ play?

Rating 1.00 (from 130 matches) K/R 0.74 ADR 82.3 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 130 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,410 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 60%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 3.0
Knife kills 4 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 16x 4K, 1 ace in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 92%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ELO at 2,362
▼ Got worse
K/R −0.08, ADR −6.2, Headshots −2 pp, Win rate −9 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.58
AprMayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −149 ELO
22 matches · 36% win rate
On Mirage −50 ELO
67 matches · 49% win rate
On Thursdays −219 ELO, win rate 43%

cuffi____ loses the most ELO on Nuke: −149 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Most kills in a match: 39 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 38%
0.73 better than 42%
79.3 better than 39%
0.96 better than 22%
52% of 145 duels right on the average
38% of 24 situations better than 47%
Ancient52
58% better than 71%
0.75 right on the average
83.4 better than 58%
1.02 better than 46%
52% of 130 duels right on the average
26% of 19 situations better than 23%
Inferno38
55% better than 48%
0.73 better than 38%
83.7 better than 54%
0.96 better than 16%
55% of 92 duels better than 55%
46% of 13 situations better than 68%
Anubis34
62% better than 81%
0.83 better than 85%
88.4 better than 82%
1.08 better than 64%
54% of 76 duels better than 63%
33% of 12 situations better than 38%
Nuke22
36% better than 8%
0.76 better than 54%
84.6 better than 65%
1.00 better than 36%
57% of 99 duels better than 73%
29% of 7 situations better than 26%
Cache13
38% -
0.68 -
73.8 -
0.90-
49% of 37 duels -
33% of 12 situations -
Dust 27
57% -
0.70 -
78.9 -
1.09-
55% of 11 duels -
100% of 1 situations -
Overpass5
60% -
0.63 -
76.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cuffi____ plays

Across 240 matches cuffi____ averages K/R 0.74 and ADR 82.3; the rating across the 130 rated matches is 1.00. Biggest strength: Utility damage per round at 6.4, better than 92% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 45 of 130 matches the rating was 1.10 or higher (35%), in 57 it was below 0.90. In 129 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. cuffi____ loses the most ELO on Nuke (−149 ELO, win rate 36%). Things go best on Ancient (+179 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +130 ELO. Got weaker: K/R −0.08, ADR −6.2, Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: ELO at 2,362. Last 30 days: 47 matches, win rate 49%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.