tatarinkrutoi
Name history of tatarinkrutoi
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does tatarinkrutoi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches.
Opening
Strengthtatarinkrutoi wins 62 of 100 opening duels. 12 percentage points above the level 8 average (50%).
Clutch
AverageAverages 2.0 kills per match as the last one alive. 0.4 above the level 8 average (1.6).
Weapons and aim
Average41 of 100 kills by tatarinkrutoi are headshots. 6 percentage points below the level 8 average (47%).
Impact
Strengthtatarinkrutoi gets exactly 2 kills in 16.3 of 100 rounds. 3.2 percentage points above the level 8 average (13.1%).
Utility and deaths
AverageAverages 0.63 enemies flashed per round (63 per 100 rounds). 0.35 above the level 8 average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.91. Last 3 months: 0.83 (at the start 0.74). 0.11 above the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.27.
Damage per round (ADR)
Best month: September 2026 with 96.7. Last 3 months: 89.2 (at the start 84.7). 9.9 above the level 8 average (79.3).
Share of headshot kills
Best month: May 2026 with 44%. Last 3 months unchanged at 41%. 6 percentage points below the level 8 average (47%).
Matches won (win rate)
Best month: April 2026 with 60%. Last 3 months: 48% (at the start 54%). 2 percentage points below the level 8 average (50%).
Best month: April 2026 with 1,652. Last 3 months: 1,591 (at the start 1,406).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 200 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
tatarinkrutoi loses the most ELO in match 1 of the day: −81 ELO, 44% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Dust 2
- Highest rating in a match: 2.63 · Anubis
- Recorded match no. 100 · Cache
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 200 matchesCompared with players on the same level who have at least 15 matches on the map.
How tatarinkrutoi plays
Across 200 matches tatarinkrutoi averages K/R 0.77 and ADR 86.4; the rating across the 56 rated matches is 1.15. Biggest strength: Opening duels won at 62%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 61% win rate in 56 matches. In 30 of 56 matches the rating was 1.10 or higher (54%), in 16 it was below 0.90. In 56 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. tatarinkrutoi loses the most ELO in match 1 of the day (−81 ELO, win rate 44%). Things go best on Mirage (+252 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, +145 ELO. Improved over the last three months: K/R +0.09, ADR +4.5, ELO +185. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 41%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.