tatarinkrutoi

KZ
Streamer
200 matches tracked

How does tatarinkrutoi play?

Rating 1.15 (from 56 matches) K/R 0.77 ADR 86.4 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 8
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 4% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average.
Multi-killsEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

tatarinkrutoi wins 62 of 100 opening duels. 12 percentage points above the level 8 average (50%).

Rounds with first kill 12%+2 pp better than 77%
Opening duels won 62%+12 pp better than 99%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 8 average (1.6).

Clutch 1v1 won 34%−4 pp better than 31%
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 2.0+0.4 better than 80%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by tatarinkrutoi are headshots. 6 percentage points below the level 8 average (47%).

Headshot rate 41%−6 pp better than 16%
AWP share of kills 15%+5 pp better than 75%
K/D 1.09+0.09 better than 80%
Pistol kills per match 2.7
Knife kills 3 in 200 matches

Impact

Strength
Damage and big rounds

tatarinkrutoi gets exactly 2 kills in 16.3 of 100 rounds. 3.2 percentage points above the level 8 average (13.1%).

2K rounds 16.3%+3.2 pp better than 97%
3K rounds 4.8%+0.9 pp better than 83%
MVPs per match 2.3+0.1 better than 59%
4Ks and aces 12x 4K, 2 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.63 enemies flashed per round (63 per 100 rounds). 0.35 above the level 8 average (0.28).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.9−0.4 better than 44%
Enemies flashed per round 0.63+0.35 better than 98%
Deaths per round 70%−2 pp better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, ADR +4.5, ELO +185
= Stayed the same
Headshots at 41%
▼ Got worse
Win rate −6 pp

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.83 (at the start 0.74). 0.11 above the level 8 average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
43 matches · 44% win rate
Between 0:00 and 6:00 −140 ELO, win rate 44%
On Saturdays −19 ELO, win rate 45%

tatarinkrutoi loses the most ELO in match 1 of the day: −81 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.63 · Anubis
  3. Recorded match no. 100 · Cache
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
54% better than 64%
0.78 better than 73%
86.3 better than 80%
1.05 better than 64%
56% of 75 duels better than 79%
13% of 8 situations better than 3%
Dust 256
61% better than 85%
0.75 better than 61%
87.5 better than 84%
1.32 better than 99%
71% of 70 duels better than 99%
45% of 11 situations better than 71%
Ancient19
37% better than 7%
0.76 better than 67%
91.5 better than 95%
1.00-
43% of 14 duels better than 13%
0% of 1 situations better than 1%
Anubis19
47% better than 33%
0.80 better than 81%
88.6 better than 85%
1.33-
68% of 40 duels better than 99%
57% of 7 situations better than 88%
Inferno17
53% on par
0.80 better than 82%
87.7 better than 85%
0.97-
60% of 10 duels better than 88%
0% of 2 situations better than 2%
Nuke14
43% -
0.72 -
75.5 -
0.93-
59% of 27 duels -
33% of 3 situations -
Cache6
50% -
0.74 -
87.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tatarinkrutoi plays

Across 200 matches tatarinkrutoi averages K/R 0.77 and ADR 86.4; the rating across the 56 rated matches is 1.15. Biggest strength: Opening duels won at 62%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.6 kills per match with 41% headshots. The strongest map is Dust 2 with a 61% win rate in 56 matches. In 30 of 56 matches the rating was 1.10 or higher (54%), in 16 it was below 0.90. In 56 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. tatarinkrutoi loses the most ELO in match 1 of the day (−81 ELO, win rate 44%). Things go best on Mirage (+252 ELO, win rate 54%). Match no. 4 of the day goes best: 61% win rate, +145 ELO. Improved over the last three months: K/R +0.09, ADR +4.5, ELO +185. Got weaker: Win rate −6 pp. Unchanged in recent months: Headshots at 41%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.