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How does cssonic play?

Rating 0.96 (from 20 matches) K/R 0.68 ADR 76.4 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
ClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (1 matches).

2,500-2,749 ELO

Compared with 2,702 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 18% no comparison
Opening duels won 80% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 21% no comparison
K/D 0.93−0.11 · Ø 1.04 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 135 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 18.2% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 0x 4K, 0 aces in 1 match

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 0% no comparison
Utility damage per round 2.1 no comparison
Enemies flashed per round 0.45 no comparison
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether cssonic is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.70.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −59 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 +139 ELO, win rate 58%
On Sundays +67 ELO, win rate 60%

cssonic loses the most ELO in match 2 of the day: −59 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.55 · Inferno
  2. Recorded match no. 100 · Overpass
  3. Longest win streak: 9 wins in a row · Train
  4. Most kills in a match: 44 · Ancient

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient40
63% better than 81%
0.67 better than 13%
74.7 better than 13%
0.84-
47% of 17 duels better than 20%
0% of 3 situations better than 1%
Anubis21
67% better than 90%
0.64 better than 7%
72.7 better than 8%
0.97-
47% of 17 duels better than 22%
0% of 1 situations better than 1%
Nuke16
75% better than 98%
0.77 better than 44%
84.0 right on the average
1.24-
30% of 10 duels better than 1%
40% of 5 situations right on the average
Overpass14
79% -
0.65 -
74.2 -
-
-
-
Train12
58% -
0.70 -
80.3 -
-
-
-
Inferno10
60% -
0.61 -
71.6 -
0.89-
41% of 17 duels -
0% of 2 situations -
Mirage9
33% -
0.71 -
76.6 -
0.64-
25% of 4 duels -
-
Cache8
75% -
0.66 -
71.2 -
0.90-
67% of 12 duels -
100% of 1 situations -
Dust 25
80% -
0.70 -
83.6 -
1.19-
30% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cssonic plays

Across 135 matches cssonic averages K/R 0.68 and ADR 76.4; the rating across the 20 rated matches is 0.96. Most room to improve: K/D at 0.93, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 48% headshots. The strongest map is Overpass with a 79% win rate in 14 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 8 it was below 0.90. Best month by rating: July 2026 at 1.00. cssonic loses the most ELO in match 2 of the day (−59 ELO, win rate 54%). Things go best in match 3 of the day (+248 ELO, win rate 81%). Match no. 3 of the day goes best: 81% win rate, +248 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.