cssoftpeek

Russia
Streamer
268 matches tracked 31 matches in 30 days
ELO ▲ 106
1,004
30-day peak: 1,016
Rank EU
#1,303,539
Russia #368,434 in Russia

How does cssoftpeek play?

Rating 0.99 (from 160 matches) K/R 0.72 ADR 79.6 from 268 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average.
Multi-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

Level 4

Compared with 707 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−3 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 55%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (43%).

Headshot rate 39%−4 pp · Ø 43% better than 31%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 0.95−0.02 · Ø 0.97 better than 54%
Pistol kills per match 2.1
Knife kills 4 in 268 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 13.4%+0.6 pp · Ø 12.8% better than 73%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 70%
MVPs per match 2.3+0.2 · Ø 2.1 better than 79%
4Ks and aces 21x 4K, 7 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 2.1−1.6 · Ø 3.7 better than 16%
Enemies flashed per round 0.15−0.08 · Ø 0.23 better than 28%
Deaths per round 76%+3 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.05, Rating +0.26, Headshots +4 pp, Win rate +4 pp, ELO +361
= Stayed the same
ADR at 81.7
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.76
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 268 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −76 ELO
48 matches · 46% win rate
On Nuke −19 ELO
21 matches · 43% win rate
On Fridays −21 ELO, win rate 44%

cssoftpeek loses the most ELO on Anubis: −76 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 268 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 58%
0.75 better than 76%
82.8 better than 79%
0.96 right on the average
46% of 205 duels better than 37%
17% of 12 situations better than 8%
Dust 261
52% better than 58%
0.77 better than 84%
84.3 better than 82%
1.11 better than 90%
50% of 151 duels better than 56%
35% of 20 situations better than 43%
Anubis48
46% better than 39%
0.76 better than 83%
82.9 better than 80%
1.07 better than 86%
51% of 164 duels better than 63%
22% of 23 situations better than 17%
Ancient35
54% better than 66%
0.64 better than 27%
70.5 better than 23%
0.87 better than 26%
35% of 110 duels better than 4%
50% of 12 situations better than 79%
Nuke21
43% better than 20%
0.64 better than 28%
69.8 better than 23%
0.77-
39% of 31 duels better than 8%
67% of 3 situations better than 94%
Inferno17
59% better than 74%
0.72 better than 66%
75.3 better than 40%
0.93-
48% of 31 duels better than 43%
45% of 11 situations better than 68%
Cache10
40% -
0.63 -
70.9 -
0.83-
42% of 36 duels -
29% of 7 situations -
Overpass3
33% -
0.57 -
68.9 -
0.67-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How cssoftpeek plays

Across 268 matches cssoftpeek averages K/R 0.72 and ADR 79.6; the rating across the 160 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 93% of level 4 players. Most room to improve: Utility damage per round at 2.1, better than only 16% of level 4 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 55 of 160 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 98 matches with detailed stats: 21 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. cssoftpeek loses the most ELO on Anubis (−76 ELO, win rate 46%). Things go best on Mirage (+268 ELO, win rate 51%). Improved over the last three months: K/R +0.05, Rating +0.26, Headshots +4 pp, Win rate +4 pp, ELO +361. Unchanged in recent months: ADR at 81.7. Last 30 days: 31 matches, win rate 52%, net ELO +132.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.