How does cscsoky play?

K/R 0.70 ADR 75.3 from 93 matches
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%+4 pp better than 71%
K/D 0.97−0.03 better than 35%
Pistol kills per match 2.9
Knife kills 1 in 93 matches

Impact

Weakness
Damage and big rounds
MVPs per match 1.8−0.4 better than 7%

Utility and deaths

Average
Nades, flashes and deaths
Rounds with a death 72%0 pp level

Patterns

From the last 93 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −178 ELO
26 matches · 42% wins

cscsoky loses the most ELO on Dust 2: −178 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 36 · Nuke

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
50% better than 46%
0.73 level
77.3 better than 37%
-
57% of 105 duels better than 85%
41% of 17 situations better than 57%
Dust 226
42% better than 21%
0.64 better than 11%
71.5 better than 11%
-
34% of 79 duels better than 1%
25% of 16 situations better than 18%
Inferno15
47% better than 31%
0.73 better than 59%
74.9 better than 25%
-
44% of 45 duels better than 15%
41% of 17 situations better than 60%
Ancient10
40% -
0.69 -
72.4 -
-
65% of 20 duels -
33% of 6 situations -
Nuke7
57% -
0.70 -
80.8 -
-
27% of 33 duels -
29% of 7 situations -
Anubis4
50% -
0.66 -
73.6 -
-
64% of 14 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cscsoky plays

On average 15.3 kills per match, 51% of them headshots. The strongest map is Mirage with a 50% win rate in 30 matches. cscsoky loses the most ELO on Dust 2 (−178 ELO, win rate 42%). Things go best on Mirage (+80 ELO, win rate 50%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.