croll09

Belarus
Moderator Streamer Player Viewer

30 followers 1 stream in 30 days 1 avg. viewers last live on Oct 8, 2026

107 matches tracked 49 matches in 30 days
ELO ▲ 3
796
30-day peak: 1,005
Rank EU
#1,574,658
Belarus #33,668 in Belarus

How does croll09 play?

Rating 0.96 K/R 0.68 ADR 75.5 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 107 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 3 average.
Headshots
better than most on level 3 about average weaker than most
Level 3

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly above the average (48%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%+2 pp · Ø 48% better than 71%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%+4 pp · Ø 36% better than 66%
Clutch 1v2 won 20%−3 pp · Ø 23% better than 51%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so well above the average (41%).

Headshot rate 48%+7 pp · Ø 41% better than 87%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 0.940.00 · Ø 0.94 right on the average
Pistol kills per match 1.9
Knife kills 3 in 107 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so just below the average (3.7%).

2K rounds 12.6%+0.5 pp · Ø 12.1% better than 63%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 64%
MVPs per match 2.0−0.1 · Ø 2.1 better than 55%
4Ks and aces 15x 4K, 2 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.6).

Utility hit rate 30%−3 pp · Ø 33% better than 31%
Utility damage per round 2.5−1.1 · Ø 3.6 better than 26%
Enemies flashed per round 0.21−0.02 · Ø 0.23 better than 46%
Deaths per round 72%−2 pp · Ø 74% better than 74%

Progress

One value per month, dashed line is the level 3 average
Whether croll09 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 107 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
29 matches · 41% win rate

croll09 loses the most ELO on Mirage: −37 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.51 · Dust 2
  4. Most kills in a match: 36 · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
53% better than 67%
0.71 better than 69%
75.8 better than 54%
1.06 better than 88%
54% of 124 duels better than 83%
46% of 24 situations better than 77%
Mirage29
41% better than 25%
0.65 better than 34%
73.3 better than 38%
0.92 better than 45%
50% of 117 duels better than 63%
35% of 17 situations better than 46%
Anubis16
38% better than 16%
0.60 better than 15%
71.7 better than 26%
0.80 better than 10%
47% of 64 duels better than 44%
0% of 6 situations better than 1%
Ancient13
23% -
0.63 -
76.1 -
0.85-
38% of 63 duels -
29% of 7 situations -
Cache6
50% -
0.67 -
74.1 -
1.01-
48% of 27 duels -
0% of 2 situations -
Inferno4
50% -
0.77 -
83.1 -
1.04-
62% of 21 duels -
75% of 4 situations -
Nuke4
75% -
0.89 -
89.2 -
1.23-
60% of 25 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How croll09 plays

Across 107 matches croll09 averages K/R 0.68, ADR 75.5 and a rating of 0.96. Biggest strength: Headshot rate at 48%, better than 87% of level 3 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 53% win rate in 34 matches. In 38 of 107 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 107 matches with detailed stats: 15 4Ks and 2 aces. croll09 loses the most ELO on Mirage (−37 ELO, win rate 41%). Things go best in match 1 of the day (+183 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +183 ELO. Last 30 days: 49 matches, win rate 47%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.