crizep_cs

Germany
Streamer
135 matches tracked

How does crizep_cs play?

Rating 1.04 (from 41 matches) K/R 0.79 ADR 85.2 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 22% no comparison
Clutch 1v2 won 33% no comparison
Clutch kills per match 1.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+1 pp · Ø 51% better than 62%
AWP share of kills 5% no comparison
K/D 1.17+0.14 · Ø 1.03 better than 84%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4% no comparison
3K rounds 2.3% no comparison
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 3x 4K, 0 aces in 17 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 45% no comparison
Utility damage per round 6.5 no comparison
Enemies flashed per round 0.50 no comparison
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether crizep_cs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 10 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.71
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.87.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −295 ELO
39 matches · 36% win rate
On Mondays −41 ELO, win rate 48%

crizep_cs loses the most ELO on Ancient: −295 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 33 · Anubis
  4. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient39
36% better than 7%
0.73 better than 40%
79.3 better than 37%
0.94-
43% of 46 duels better than 9%
33% of 6 situations better than 37%
Mirage32
59% better than 77%
0.89 better than 93%
97.6 better than 96%
1.19-
62% of 45 duels better than 94%
29% of 7 situations better than 22%
Inferno16
69% better than 88%
0.74 better than 48%
81.2 better than 45%
1.06-
45% of 22 duels better than 13%
0% of 2 situations better than 1%
Dust 215
40% better than 12%
0.75 better than 54%
80.5 better than 46%
1.06-
60% of 10 duels better than 89%
-
Overpass12
75% -
0.77 -
77.5 -
-
-
-
Anubis7
86% -
0.86 -
84.7 -
1.18-
47% of 15 duels -
33% of 3 situations -
Nuke7
43% -
0.67 -
78.4 -
0.79-
29% of 7 duels -
0% of 1 situations -
Train5
40% -
0.77 -
84.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How crizep_cs plays

Across 135 matches crizep_cs averages K/R 0.79 and ADR 85.2; the rating across the 41 rated matches is 1.04. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Overpass with a 75% win rate in 12 matches. In 15 of 41 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 17 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.16. crizep_cs loses the most ELO on Ancient (−295 ELO, win rate 36%). Things go best in match 1 of the day (+182 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +182 ELO. Last 30 days: 1 matches, win rate 0%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.