crackh666

Finland
Streamer
246 matches tracked 73 matches in 30 days
ELO ▲ 72
2,596
30-day peak: 2,637
Rank EU
#41,139
Finland #1,102 in Finland

How does crackh666 play?

Rating 1.20 (from 134 matches) K/R 0.87 ADR 89.5 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 134 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 59%+7 pp · Ø 52% better than 93%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.28 K/D and so well above the average (1.04).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.28+0.24 · Ø 1.04 better than 95%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 88%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 29x 4K, 6 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 65%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, ADR at 87.9, ELO at 2,596
▼ Got worse
Headshots −7 pp, Win rate −5 pp

Oct to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.98. Last 3 months: 0.84 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −73 ELO
35 matches · 49% win rate
On Ancient −10 ELO
49 matches · 47% win rate
On Mondays −122 ELO, win rate 47%

crackh666 loses the most ELO on Nuke: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 40 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
51% better than 43%
0.89 better than 93%
91.3 better than 88%
1.26 better than 94%
55% of 166 duels better than 69%
38% of 32 situations right on the average
Ancient49
47% better than 29%
0.90 better than 94%
92.1 better than 89%
1.19 better than 87%
63% of 89 duels better than 94%
33% of 30 situations better than 37%
Nuke35
49% better than 27%
0.88 better than 91%
91.0 better than 86%
1.08 better than 56%
63% of 52 duels better than 92%
50% of 16 situations better than 76%
Dust 233
64% better than 87%
0.80 better than 74%
85.5 better than 70%
1.20 better than 88%
54% of 67 duels better than 62%
29% of 21 situations better than 22%
Anubis21
52% better than 44%
0.88 better than 92%
88.8 better than 84%
1.20 better than 87%
60% of 53 duels better than 88%
33% of 9 situations better than 36%
Inferno5
60% -
0.77 -
78.2 -
1.20-
57% of 7 duels -
-
Overpass5
80% -
0.83 -
82.9 -
-
-
-
Cache4
50% -
0.92 -
92.9 -
1.26-
77% of 13 duels -
0% of 3 situations -
Train3
33% -
0.66 -
71.0 -
-
-
-
Vertigo3
100% -
0.73 -
67.9 -
1.37-
50% of 8 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How crackh666 plays

Across 246 matches crackh666 averages K/R 0.87 and ADR 89.5; the rating across the 134 rated matches is 1.20. Biggest strength: K/D at 1.28, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 69 of 134 matches the rating was 1.10 or higher (51%), in 28 it was below 0.90. In 134 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.21. crackh666 loses the most ELO on Nuke (−73 ELO, win rate 49%). Things go best on Dust 2 (+107 ELO, win rate 64%). Got weaker: Headshots −7 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.84, ADR at 87.9, ELO at 2,596. Last 30 days: 73 matches, win rate 51%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.