cossaLIVEE

XK
Streamer
356 matches tracked 76 matches in 30 days
ELO ▲ 222
2,966
30-day peak: 2,996
Rank EU ▼ 131 places
#8,894 #81 in XK
30 days · prev. #8,763 · best #8,763

How does cossaLIVEE play?

Rating 1.06 (from 283 matches) K/R 0.76 ADR 82.3 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 280 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

cossaLIVEE gets the first kill in 11 of 100 rounds. On par with the level 10 average (11%).

Rounds with first kill 11%0 pp on par
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

cossaLIVEE wins 42 of 100 1v1s. 2 percentage points above the level 10 average (40%).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

55 of 100 kills by cossaLIVEE are headshots. 4 percentage points above the level 10 average (51%).

Headshot rate 55%+4 pp better than 76%
AWP share of kills 11%0 pp on par
K/D 1.07+0.03 better than 61%
Pistol kills per match 2.8 from the last 353
Knife kills 6 in 353 matches

Impact

Average
Damage and big rounds

cossaLIVEE gets exactly 3 kills in 4.3 of 100 rounds. 0.2 percentage points above the level 10 average (4.1%).

2K rounds 13.6%+0.2 pp better than 52%
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 on par
4Ks and aces 52x 4K, 3 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.9 utility damage per round from HEs and mollies. 0.2 below the level 10 average (4.1).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 3.9−0.2 better than 44%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +3 pp, ELO +493
= Stayed the same
ADR at 81.8
▼ Got worse
K/R −0.05, Headshots −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: May 2026 with 0.92. Last 3 months: 0.75 (at the start 0.80). 0.01 above the level 10 average (0.74).

Patterns

From the last 353 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −279 ELO
60 matches · 45% win rate
On Inferno −199 ELO
23 matches · 43% win rate
Between 0:00 and 6:00 −212 ELO, win rate 47%
On Mondays −224 ELO, win rate 39%

cossaLIVEE loses the most ELO on Ancient: −279 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Dust 2
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 353 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
51% better than 46%
0.77 better than 63%
83.4 better than 64%
1.07 better than 62%
50% of 450 duels better than 40%
44% of 62 situations better than 68%
Dust 290
59% better than 74%
0.75 better than 53%
82.2 better than 56%
1.07 better than 59%
51% of 326 duels better than 47%
31% of 39 situations better than 30%
Ancient60
45% better than 26%
0.75 better than 53%
80.5 better than 45%
1.05 better than 57%
51% of 199 duels better than 45%
36% of 33 situations better than 44%
Anubis37
51% better than 44%
0.72 better than 38%
76.7 better than 26%
0.97 better than 26%
48% of 132 duels better than 28%
26% of 19 situations better than 20%
Inferno23
43% better than 19%
0.79 better than 69%
83.4 better than 55%
1.08 better than 56%
65% of 82 duels better than 93%
54% of 13 situations better than 81%
Cache14
71% -
0.87 -
89.4 -
1.02-
42% of 26 duels -
20% of 5 situations -
Nuke12
67% -
0.80 -
90.0 -
1.10-
64% of 67 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cossaLIVEE plays

Across 356 matches cossaLIVEE averages K/R 0.76 and ADR 82.3; the rating across the 283 rated matches is 1.06. Biggest strength: Headshot rate at 55%, better than 76% of level 10 players. Averages 16.5 kills per match with 55% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 120 of 280 matches the rating was 1.10 or higher (43%), in 96 it was below 0.90. In 283 matches with detailed stats: 52 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. cossaLIVEE loses the most ELO on Ancient (−279 ELO, win rate 45%). Things go best in match 3 of the day (+261 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +261 ELO. Improved over the last three months: Win rate +3 pp, ELO +493. Got weaker: K/R −0.05, Headshots −6 pp. Unchanged in recent months: ADR at 81.8. Last 30 days: 76 matches, win rate 54%, net ELO +192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.