CookedUs

Australia
Streamer
309 matches tracked
ELO
1,560
Peak across recorded matches: 1,729
Rank OCE ▼ 578 places
#2,962
Australia #1,856 in Australia
30 days · prev. #2,384 · best #2,373

How does CookedUs play?

Rating 1.05 K/R 0.75 ADR 81.5 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 309 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (275 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Strength
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.06+0.06 · Ø 1.00 better than 72%
Pistol kills per match 2.6
Knife kills 3 in 309 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 68%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 69%
4Ks and aces 53x 4K, 6 aces in 275 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.41+0.14 · Ø 0.27 better than 82%
Deaths per round 71%−1 pp · Ø 72% better than 69%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +210
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 80.0, Headshots at 39%, Win rate at 49%
▼ Got worse
Nothing clear

Sep 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: July 2026 with 0.92. Last 3 months unchanged at 0.75. Slightly above the average (0.72).

Patterns

From the last 309 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −328 ELO
43 matches · 35% win rate
On Anubis −133 ELO
44 matches · 43% win rate
Between 0:00 and 6:00 −197 ELO, win rate 43%
On Fridays −351 ELO, win rate 34%

CookedUs loses the most ELO in match 2 of the day: −328 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 3.19 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 288
56% better than 68%
0.78 better than 76%
83.0 better than 66%
1.10 better than 79%
51% of 411 duels right on the average
48% of 52 situations better than 77%
Mirage85
53% better than 59%
0.75 better than 59%
79.8 better than 48%
1.06 better than 66%
48% of 344 duels better than 34%
43% of 44 situations better than 63%
Ancient44
48% better than 43%
0.74 better than 59%
81.8 better than 62%
1.05 better than 74%
47% of 198 duels better than 31%
47% of 30 situations better than 68%
Anubis44
43% better than 25%
0.75 better than 60%
83.1 better than 66%
1.02 better than 54%
55% of 188 duels better than 74%
32% of 22 situations better than 35%
Cache32
47% -
0.72 -
79.5 -
1.02-
49% of 122 duels -
38% of 21 situations -
Nuke8
38% -
0.79 -
85.1 -
1.00-
53% of 40 duels -
43% of 7 situations -
Inferno7
14% -
0.73 -
79.8 -
0.94-
47% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How CookedUs plays

Across 309 matches CookedUs averages K/R 0.75, ADR 81.5 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 43%, better than 76% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 16.5 kills per match with 38% headshots. The strongest map is Dust 2 with a 56% win rate in 88 matches. In 122 of 309 matches the rating was 1.10 or higher (39%), in 115 it was below 0.90. In 275 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: July 2026 at 1.33. CookedUs loses the most ELO in match 2 of the day (−328 ELO, win rate 35%). Things go best on Mirage (+211 ELO, win rate 53%). Match no. 3 of the day goes best: 56% win rate, +111 ELO. Improved over the last three months: ELO +210. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 80.0, Headshots at 39%, Win rate at 49%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.