cmonlt

LT
159 matches tracked Follow on Twitch

How does cmonlt play?

Rating 0.99 (from 12 matches) K/R 0.82 ADR 88.9 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 12 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 8% weak 0.75 to 0.89 25% very weak below 0.75 25%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 32%
Opening duels won 51%+1 pp better than 53%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 1%−10 pp better than 6%
K/D 1.18+0.18 better than 95%
Pistol kills per match 2.4

Impact

Strength
Damage and big rounds
Rounds with 2K 12.6%−0.5 pp better than 30%
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.8+0.5 better than 94%
4Ks and aces 23x 4K, 3 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 90%
Utility damage per round 4.8+0.5 better than 67%
Enemies flashed per round 0.30+0.02 better than 58%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Headshots +4 pp, ELO +237
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, ADR −12.6, Win rate −14 pp

Aug to Sep 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.79
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.77 (at the start 0.94).

Patterns

From the last 159 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −51 ELO
35 matches · 54% wins
On Dust 2 −13 ELO
39 matches · 59% wins
Between 0:00 and 6:00 −81 ELO, win rate 45%
On Thursdays −108 ELO, win rate 48%

cmonlt loses the most ELO in match 2 of the day: −51 ELO, 54% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.53 · Vertigo
  2. Recorded match no. 100 · Dust 2
  3. Reached level 10 · Mirage
  4. Most kills in a match: 41 · Dust 2
  5. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
62% better than 86%
0.83 better than 90%
92.6 better than 94%
1.13-
49% of 190 duels better than 42%
39% of 28 situations better than 55%
Dust 239
59% better than 78%
0.81 better than 85%
86.0 better than 78%
0.88-
55% of 145 duels better than 75%
52% of 23 situations better than 84%
Ancient18
56% better than 68%
0.86 better than 95%
90.8 better than 90%
0.57-
50% of 76 duels better than 47%
57% of 14 situations better than 89%
Nuke15
47% better than 22%
0.84 better than 80%
90.2 better than 81%
0.66-
55% of 53 duels better than 62%
25% of 8 situations better than 21%
Inferno13
62% -
0.78 -
81.3 -
0.84-
67% of 27 duels -
100% of 2 situations -
Anubis10
60% -
0.72 -
81.1 -
1.29-
31% of 36 duels -
0% of 4 situations -
Cache5
60% -
0.83 -
90.2 -
-
60% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cmonlt plays

Across 159 matches cmonlt averages K/R 0.82 and ADR 88.9; the rating across the 12 rated matches is 0.99. Biggest strength: K/D at 1.18. That is better than 95% of players on level 9. On average 17.7 kills per match, 47% of them headshots. The strongest map is Mirage with a 62% win rate in 58 matches. In 5 of 12 matches the rating was 1.10 or higher (42%), in 6 it was below 0.90. In 95 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 0.99. cmonlt loses the most ELO in match 2 of the day (−51 ELO, win rate 54%). Things go best from match 5 of the day (+246 ELO, win rate 66%). Improved over the last three months: Headshots +4 pp, ELO +237. Got weaker: K/R −0.17, ADR −12.6, Win rate −14 pp.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.