clatv

Israel
Streamer

8,604 followers 9 streams in 30 days 25 avg. viewers last live on Nov 12, 2026

277 matches tracked 15 matches in 30 days

How does clatv play?

Rating 1.07 K/R 0.74 ADR 76.7 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 277 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.11+0.08 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 3 in 277 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 31x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 1%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 76.2, ELO at 2,409
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.74).

Patterns

From the last 277 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −143 ELO
35 matches · 49% win rate
On Cache −5 ELO
27 matches · 59% win rate
Between 6:00 and 12:00 −93 ELO, win rate 48%
On Fridays +9 ELO, win rate 48%

clatv loses the most ELO in match 4 of the day: −143 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Highest rating in a match: 2.01 · Inferno

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
61% better than 82%
0.79 better than 71%
79.5 better than 40%
1.14 better than 79%
61% of 456 duels better than 92%
34% of 76 situations better than 39%
Mirage81
51% better than 46%
0.73 better than 41%
74.9 better than 17%
1.04 better than 48%
56% of 246 duels better than 75%
44% of 62 situations better than 67%
Cache27
59% better than 59%
0.74 better than 55%
79.1 better than 45%
1.03 better than 52%
60% of 95 duels better than 91%
32% of 19 situations better than 34%
Ancient18
50% better than 42%
0.69 better than 21%
71.6 better than 7%
0.97 better than 25%
48% of 48 duels better than 29%
35% of 17 situations better than 42%
Inferno16
38% better than 10%
0.68 better than 17%
73.9 better than 12%
0.96 better than 18%
49% of 55 duels better than 28%
73% of 11 situations better than 97%
Anubis15
53% right on the average
0.69 better than 24%
70.4 better than 4%
1.01 better than 36%
55% of 55 duels better than 67%
38% of 8 situations right on the average
Nuke12
42% -
0.71 -
72.8 -
1.05-
57% of 49 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How clatv plays

Across 277 matches clatv averages K/R 0.74, ADR 76.7 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 107 matches. In 127 of 277 matches the rating was 1.10 or higher (46%), in 84 it was below 0.90. In 215 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: July 2026 at 1.17. clatv loses the most ELO in match 4 of the day (−143 ELO, win rate 49%). Things go best on Dust 2 (+200 ELO, win rate 61%). Match no. 3 of the day goes best: 60% win rate, +75 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 76.2, ELO at 2,409. Last 30 days: 15 matches, win rate 53%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.