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cipsen7

Malta
Streamer
On FACEIT since 2022 340 matches tracked 104 matches in 30 days

How does cipsen7 play?

Rating 1.00 (from 334 matches) K/R 0.72 ADR 79.3 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 95%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 3.0
Knife kills 2 in 340 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.4%−0.1 pp · Ø 13.5% better than 46%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 35%
4Ks and aces 38x 4K, 7 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 37%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.6, ELO +173
= Stayed the same
Headshots at 60%, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −222 ELO
20 matches · 25% win rate
On Mirage −192 ELO
90 matches · 50% win rate
In match 4 of the day −150 ELO
42 matches · 40% win rate

cipsen7 loses the most ELO on Inferno: −222 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.16 · Anubis
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
50% better than 42%
0.76 better than 60%
83.9 better than 65%
1.04 right on the average
55% of 427 duels better than 71%
42% of 50 situations better than 60%
Anubis72
61% better than 76%
0.72 better than 37%
81.0 better than 49%
1.00 better than 35%
54% of 364 duels better than 62%
13% of 23 situations better than 6%
Cache46
57% better than 60%
0.71 better than 35%
78.9 better than 41%
0.99 better than 34%
50% of 214 duels better than 37%
35% of 20 situations better than 38%
Ancient43
51% better than 45%
0.72 better than 34%
79.1 better than 35%
0.99 better than 31%
47% of 180 duels better than 24%
48% of 23 situations better than 73%
Nuke38
61% better than 68%
0.73 better than 44%
74.3 better than 20%
1.02 better than 45%
55% of 148 duels better than 61%
35% of 20 situations better than 39%
Dust 230
40% better than 13%
0.70 better than 32%
73.7 better than 15%
1.00 better than 39%
48% of 135 duels better than 31%
41% of 17 situations better than 60%
Inferno20
25% better than 1%
0.65 better than 10%
71.4 better than 5%
0.90 better than 7%
43% of 82 duels better than 9%
25% of 8 situations better than 17%

Compared with players on the same level who have at least 15 matches on the map.

How cipsen7 plays

Across 340 matches cipsen7 averages K/R 0.72 and ADR 79.3; the rating across the 334 rated matches is 1.00. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Averages 15.7 kills per match with 60% headshots. The strongest map is Anubis with a 61% win rate in 72 matches. In 125 of 334 matches the rating was 1.10 or higher (37%), in 136 it was below 0.90. In 252 matches with detailed stats: 38 4Ks and 7 aces. Best month by rating: September 2026 at 1.06. cipsen7 loses the most ELO on Inferno (−222 ELO, win rate 25%). Things go best on Anubis (+292 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, +142 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.6, ELO +173. Unchanged in recent months: Headshots at 60%, Win rate at 52%. Last 30 days: 104 matches, win rate 52%, net ELO +92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.