chudomango

Ukraine
Player
209 matches tracked 49 matches in 30 days
ELO ▲ 150
907
30-day peak: 1,030
Rank EU
#1,507,040
Ukraine #76,571 in Ukraine

How does chudomango play?

Rating 1.01 K/R 0.71 ADR 77.7 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 4

Compared with 882 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+5 pp · Ø 49% better than 90%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+7 pp · Ø 37% better than 82%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 34%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 84%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 86%
AWP share of kills 7%−5 pp · Ø 12% better than 38%
K/D 1.02+0.05 · Ø 0.97 better than 82%
Pistol kills per match 2.2
Knife kills 4 in 209 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so slightly above the average (3.7%).

2K rounds 13.1%+0.3 pp · Ø 12.8% better than 68%
3K rounds 4.0%+0.3 pp · Ø 3.7% better than 73%
MVPs per match 2.1−0.1 · Ø 2.2 better than 60%
4Ks and aces 19x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 6%
Utility damage per round 4.2+0.5 · Ø 3.7 better than 62%
Enemies flashed per round 0.37+0.13 · Ø 0.24 better than 81%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +15 pp, ELO +203
= Stayed the same
K/R at 0.69, ADR at 76.6, Headshots at 50%
▼ Got worse
Rating −0.05

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.69 (at the start 0.72). Just below the average (0.71).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −335 ELO
46 matches · 39% win rate
On Nuke −214 ELO
24 matches · 29% win rate
On Wednesdays −473 ELO, win rate 24%

chudomango loses the most ELO in match 1 of the day: −335 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Recorded match no. 100 · Mirage

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
51% better than 56%
0.74 better than 73%
80.6 better than 68%
1.04 better than 78%
50% of 217 duels better than 60%
43% of 44 situations better than 68%
Dust 252
48% better than 48%
0.70 better than 59%
76.9 better than 53%
1.01 better than 71%
57% of 205 duels better than 91%
57% of 42 situations better than 92%
Anubis31
39% better than 19%
0.67 better than 37%
73.8 better than 31%
0.92 better than 37%
50% of 113 duels better than 59%
50% of 30 situations better than 82%
Ancient27
41% better than 21%
0.76 better than 79%
78.2 better than 53%
1.07 better than 87%
51% of 94 duels better than 67%
33% of 27 situations better than 41%
Nuke24
29% better than 1%
0.71 better than 43%
78.0 better than 46%
0.96 better than 37%
44% of 90 duels better than 19%
37% of 19 situations better than 43%
Inferno12
58% -
0.59 -
71.0 -
0.89-
62% of 42 duels -
43% of 7 situations -
Cache5
80% -
0.81 -
89.8 -
1.16-
67% of 21 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chudomango plays

Across 209 matches chudomango averages K/R 0.71, ADR 77.7 and a rating of 1.01. Biggest strength: Opening duels won at 54%, better than 90% of level 4 players. Most room to improve: Utility hit rate at 25%, better than only 6% of level 4 players. Averages 15.5 kills per match with 50% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 86 of 209 matches the rating was 1.10 or higher (41%), in 81 it was below 0.90. In 118 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. chudomango loses the most ELO in match 1 of the day (−335 ELO, win rate 39%). Things go best from match 5 of the day (+213 ELO, win rate 51%). Match no. 2 of the day goes best: 53% win rate, +121 ELO. Improved over the last three months: Win rate +15 pp, ELO +203. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.69, ADR at 76.6, Headshots at 50%. Last 30 days: 49 matches, win rate 53%, net ELO +152.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.