How does chudcs2 play?

Rating 1.02 (from 84 matches) K/R 0.75 ADR 79.4 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (3 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 11% no comparison
Opening duels won 46% no comparison

Clutch

Last one alive
Clutch 1v1 won 100% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.0 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 11% no comparison
K/D 1.05+0.02 · Ø 1.03 better than 58%
Pistol kills per match 3.3
Knife kills 3 in 216 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 17.5% no comparison
3K rounds 0.0% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 1x 4K, 0 aces in 3 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so right on the average (72%). Lower is better.

Utility hit rate 21% no comparison
Utility damage per round 2.6 no comparison
Enemies flashed per round 0.35 no comparison
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether chudcs2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 213 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82.

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −291 ELO
34 matches · 32% win rate
On Mirage −264 ELO
68 matches · 41% win rate
Between 18:00 and 24:00 −82 ELO, win rate 43%
On Thursdays −86 ELO, win rate 42%

chudcs2 loses the most ELO in match 3 of the day: −291 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Cache
  5. Reached level 10 · Cache

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
41% better than 15%
0.72 better than 39%
77.9 better than 35%
1.03 right on the average
54% of 129 duels better than 69%
47% of 19 situations better than 75%
Dust 239
54% better than 61%
0.79 better than 74%
82.6 better than 61%
1.10-
55% of 49 duels better than 71%
57% of 7 situations better than 92%
Anubis30
57% better than 71%
0.75 better than 55%
78.7 better than 39%
1.07-
48% of 46 duels better than 31%
33% of 3 situations better than 37%
Cache25
60% -
0.80 -
78.1 -
1.00-
47% of 55 duels -
29% of 7 situations -
Ancient23
65% better than 88%
0.75 better than 53%
80.8 better than 47%
0.96-
33% of 18 duels better than 1%
13% of 8 situations better than 5%
Nuke16
63% better than 75%
0.78 better than 60%
81.5 better than 51%
1.00-
58% of 24 duels better than 77%
75% of 4 situations better than 98%
Inferno9
56% -
0.64 -
74.2 -
0.71-
43% of 7 duels -
0% of 2 situations -
Overpass6
33% -
0.77 -
81.1 -
1.00-
50% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How chudcs2 plays

Across 216 matches chudcs2 averages K/R 0.75 and ADR 79.4; the rating across the 84 rated matches is 1.02. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 30 of 84 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 3 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.04. chudcs2 loses the most ELO in match 3 of the day (−291 ELO, win rate 32%). Things go best in match 1 of the day (+367 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +367 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.