Chludzinn

Italy
Streamer Player
298 matches tracked 38 matches in 30 days

How does Chludzinn play?

Rating 1.06 (from 224 matches) K/R 0.76 ADR 82.8 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 222 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (226 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

Chludzinn gets the first kill in 10 of 100 rounds. 1 percentage point below the level 10 average (11%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

Chludzinn wins 26 of 100 1v2s. 5 percentage points above the level 10 average (21%).

Clutch 1v1 won 39%−1 pp better than 54%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?

61 of 100 kills by Chludzinn are headshots. 10 percentage points above the level 10 average (51%).

Headshot rate 61%+10 pp better than 95%
AWP share of kills 3%−8 pp better than 19%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.2 from the last 294
Knife kills 4 in 294 matches

Impact

Average
Damage and big rounds

Chludzinn gets exactly 2 kills in 14.0 of 100 rounds. 0.6 percentage points above the level 10 average (13.4%).

2K rounds 14.0%+0.6 pp better than 62%
3K rounds 4.3%+0.2 pp better than 59%
MVPs per match 2.40.0 on par
4Ks and aces 49x 4K, 5 aces in 226 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 6.0 utility damage per round from HEs and mollies. 1.9 above the level 10 average (4.1).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.42+0.12 better than 83%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +4 pp, ELO +64
= Stayed the same
K/R at 0.75, ADR at 82.1
▼ Got worse
Win rate −5 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). 0.01 above the level 10 average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −207 ELO
43 matches · 42% win rate
In match 3 of the day −151 ELO
45 matches · 47% win rate
On Fridays −102 ELO, win rate 46%

Chludzinn loses the most ELO in match 4 of the day: −207 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Anubis
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 11 wins in a row · Nuke

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
56% better than 67%
0.78 better than 67%
83.0 better than 62%
1.07 better than 62%
51% of 409 duels better than 46%
39% of 62 situations better than 52%
Ancient68
56% better than 60%
0.75 better than 53%
81.8 better than 52%
1.04 better than 54%
53% of 253 duels better than 57%
38% of 32 situations on par
Anubis54
54% better than 55%
0.76 better than 58%
81.2 better than 53%
1.12 better than 76%
50% of 231 duels better than 38%
31% of 32 situations better than 31%
Cache32
50% -
0.75 -
86.6 -
1.07-
51% of 188 duels -
58% of 19 situations -
Nuke18
44% better than 13%
0.69 better than 26%
80.1 better than 45%
0.95 better than 24%
39% of 76 duels better than 3%
63% of 8 situations better than 92%
Dust 213
46% -
0.79 -
87.0 -
1.18-
63% of 72 duels -
45% of 11 situations -
Inferno12
58% -
0.71 -
83.3 -
0.94-
58% of 67 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Chludzinn plays

Across 298 matches Chludzinn averages K/R 0.76 and ADR 82.8; the rating across the 224 rated matches is 1.06. Biggest strength: Headshot rate at 61%, better than 95% of level 10 players. Averages 16.5 kills per match with 61% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 92 of 222 matches the rating was 1.10 or higher (41%), in 79 it was below 0.90. In 226 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. Chludzinn loses the most ELO in match 4 of the day (−207 ELO, win rate 42%). Things go best on Mirage (+252 ELO, win rate 56%). From match no. 5 of the day on, things go best: 60% win rate, +213 ELO. Improved over the last three months: Headshots +4 pp, ELO +64. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, ADR at 82.1. Last 30 days: 38 matches, win rate 50%, net ELO −32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.