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chinote65

Argentina
Streamer Viewer

8 followers 6 streams in 30 days 1 avg. viewers last live on Oct 28, 2026

106 matches tracked 14 matches in 30 days
ELO ▲ 16
709
30-day peak: 731
Rank SA
#83,422
Argentina #29,960 in Argentina

How does chinote65 play?

Rating 0.94 K/R 0.70 ADR 74.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 2 average. Higher headshot rate than the level 2 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 2 about average weaker than most
Level 2

Compared with 682 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 79%
Opening duels won 49%+3 pp · Ø 46% better than 64%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 32%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (40%).

Headshot rate 53%+13 pp · Ø 40% better than 94%
AWP share of kills 0%−12 pp · Ø 12% better than 3%
K/D 0.910.00 · Ø 0.91 right on the average
Pistol kills per match 2.1
Knife kills 4 in 106 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so well above the average (1.9).

2K rounds 12.9%+0.6 pp · Ø 12.3% better than 69%
3K rounds 3.9%+0.5 pp · Ø 3.4% better than 73%
MVPs per match 2.2+0.3 · Ø 1.9 better than 79%
4Ks and aces 17x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (3.2).

Utility hit rate 30%−3 pp · Ø 33% better than 34%
Utility damage per round 2.1−1.1 · Ø 3.2 better than 20%
Enemies flashed per round 0.22+0.02 · Ø 0.20 better than 53%
Deaths per round 77%+3 pp · Ø 74% better than 20%

Progress

One value per month, dashed line is the level 2 average
Whether chinote65 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOctNov

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −210 ELO
27 matches · 41% win rate
From match 5 of the day −203 ELO
21 matches · 33% win rate
Between 18:00 and 24:00 −269 ELO, win rate 41%

chinote65 loses the most ELO on Mirage: −210 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 31 · Dust 2
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 63%
0.73 better than 76%
77.5 better than 61%
0.99 better than 71%
52% of 229 duels better than 73%
30% of 20 situations better than 33%
Mirage27
41% better than 26%
0.66 better than 42%
72.2 better than 34%
0.89 better than 34%
47% of 136 duels better than 46%
25% of 16 situations better than 22%
Nuke19
42% better than 18%
0.69 better than 41%
70.8 better than 17%
0.94 better than 37%
47% of 77 duels better than 37%
45% of 11 situations better than 63%
Anubis5
60% -
0.70 -
71.1 -
0.95-
47% of 34 duels -
67% of 3 situations -
Ancient4
50% -
0.66 -
68.8 -
0.86-
57% of 21 duels -
33% of 3 situations -
Cache3
33% -
0.79 -
84.0 -
1.02-
33% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How chinote65 plays

Across 106 matches chinote65 averages K/R 0.70, ADR 74.0 and a rating of 0.94. Biggest strength: Headshot rate at 53%, better than 94% of level 2 players. Most room to improve: Utility damage per round at 2.1, better than only 20% of level 2 players. Averages 15.6 kills per match with 53% headshots. The strongest map is Dust 2 with a 52% win rate in 46 matches. In 29 of 106 matches the rating was 1.10 or higher (27%), in 47 it was below 0.90. In 106 matches with detailed stats: 17 4Ks and 1 ace. chinote65 loses the most ELO on Mirage (−210 ELO, win rate 41%). Things go best in match 2 of the day (+193 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +193 ELO. Last 30 days: 14 matches, win rate 50%, net ELO −9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.