Chef2OO6

USA
Streamer
261 matches tracked 61 matches in 30 days Follow on Twitch
ELO ▼ 24
2,145
30-day peak: 2,196
Rank NA ▼ 1 places
#4,812 #2,687 in US
30 days · before #4,811 · best #4,535

How does Chef2OO6 play?

Rating 1.15 (from 24 matches) K/R 0.75 ADR 85.5 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 24 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 8% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 8%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 73%
Opening duels won 50%−1 pp better than 37%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 39%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 3%−8 pp better than 19%
K/D 1.02−0.01 better than 42%
Pistol kills per match 2.8 from the last 260
Knife kills 2 in 260 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.4+0.1 better than 58%
4Ks and aces 30x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 7%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.42+0.12 better than 81%
Rounds with a death 74%+2.0 pp better than 18%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 86.3, ELO at 2,145
▼ Got worse
Headshots −6 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 260 matches, each row based on 20+ matches.

Where does the ELO go?

On Cache −196 ELO
30 matches · 37% wins
In match 3 of the day −104 ELO
43 matches · 37% wins
On Inferno −47 ELO
26 matches · 31% wins

Chef2OO6 loses the most ELO on Cache: −196 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Vertigo
  2. Most kills in a match: 36 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
55% better than 58%
0.73 better than 40%
83.8 better than 63%
1.23–
46% of 239 duels better than 17%
45% of 22 situations better than 66%
Nuke50
64% better than 74%
0.78 better than 55%
88.4 better than 69%
1.23–
48% of 223 duels better than 27%
36% of 25 situations better than 44%
Dust 235
46% better than 27%
0.74 level
83.5 better than 64%
0.83–
49% of 98 duels better than 37%
29% of 14 situations better than 25%
Ancient34
68% better than 91%
0.82 better than 82%
89.5 better than 84%
0.95–
60% of 156 duels better than 91%
33% of 12 situations better than 38%
Cache30
37% –
0.72 –
81.4 –
1.03–
39% of 123 duels –
45% of 11 situations –
Inferno26
31% better than 3%
0.72 better than 35%
86.2 better than 63%
1.33–
41% of 100 duels better than 3%
44% of 9 situations better than 64%
Mirage18
44% better than 21%
0.75 better than 54%
88.2 better than 82%
1.30–
58% of 64 duels better than 84%
14% of 7 situations better than 4%
Overpass6
67% –
0.54 –
65.3 –
-
17% of 6 duels –
-
Vertigo3
33% –
1.02 –
104.0 –
1.52–
75% of 8 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Chef2OO6 plays

Across 261 matches Chef2OO6 averages K/R 0.75 and ADR 85.5; the rating across the 24 rated matches is 1.15. Biggest strength: Rounds with 3K at 5.3%. That is better than 88% of players on level 10. Most room to improve: Utility with impact at 27%. That is better than only 7% of players on level 10. On average 16.0 kills per match, 55% of them headshots. The strongest map is Ancient with a 68% win rate in 34 matches. In 11 of 24 matches the rating was 1.10 or higher (46%), in 6 it was below 0.90. In 152 matches with detailed stats: 30 4Ks and 1 aces. Best month by rating: October 2026 at 1.15. Chef2OO6 loses the most ELO on Cache (−196 ELO, win rate 37%). Things go best on Nuke (+266 ELO, win rate 64%). Got weaker: Headshots −6 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76, ADR at 86.3, ELO at 2,145. Last 30 days: 61 matches, win rate 51%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.