ch1oecs

Germany
Streamer
226 matches tracked 11 matches in 30 days Follow on Twitch

How does ch1oecs play?

Rating 1.01 (from 67 matches) K/R 0.71 ADR 77.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 67 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 22% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 48%−3 pp better than 23%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 3%−8 pp better than 18%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.0
Knife kills 2 in 226 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.6%−0.7 pp better than 27%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 17x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.8+1.7 better than 87%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 75.9
▼ Got worse
Headshots −2 pp, Win rate −14 pp, ELO −83

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: May 2026 with 0.79. Last 3 months unchanged at 0.70.

Patterns

From the last 226 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −290 ELO
40 matches · 40% wins
On Cache −69 ELO
22 matches · 50% wins
On Fridays −174 ELO, win rate 48%

ch1oecs loses the most ELO in match 3 of the day: −290 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Mirage
  2. Most kills in a match: 38 · Anubis
  3. Recorded match no. 100 · Dust 2
  4. Longest win streak: 12 wins in a row · Nuke

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient56
61% better than 79%
0.72 better than 36%
77.4 better than 27%
0.98 better than 31%
41% of 105 duels better than 5%
41% of 22 situations better than 63%
Anubis39
51% better than 47%
0.77 better than 65%
81.6 better than 54%
1.13-
51% of 79 duels level
44% of 16 situations better than 66%
Mirage29
48% better than 35%
0.68 better than 22%
74.4 better than 19%
1.00-
36% of 55 duels better than 2%
36% of 14 situations better than 44%
Inferno28
61% better than 68%
0.73 better than 41%
77.1 better than 27%
0.98-
58% of 57 duels better than 75%
40% of 10 situations level
Cache22
50% -
0.67 -
74.2 -
0.98-
32% of 25 duels -
20% of 5 situations -
Nuke20
70% better than 92%
0.70 better than 21%
75.9 better than 20%
1.09-
64% of 33 duels better than 92%
50% of 12 situations better than 74%
Dust 216
38% better than 9%
0.61 better than 4%
67.8 better than 3%
0.80-
35% of 31 duels better than 1%
25% of 8 situations better than 16%
Overpass16
69% -
0.76 -
85.0 -
-
67% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ch1oecs plays

Across 226 matches ch1oecs averages K/R 0.71 and ADR 77.1; the rating across the 67 rated matches is 1.01. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 10. On average 15.6 kills per match, 47% of them headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 22 of 67 matches the rating was 1.10 or higher (33%), in 27 it was below 0.90. In 70 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. ch1oecs loses the most ELO in match 3 of the day (−290 ELO, win rate 40%). Things go best in match 4 of the day (+173 ELO, win rate 68%). Got weaker: Headshots −2 pp, Win rate −14 pp, ELO −83. Unchanged in recent months: K/R at 0.70, ADR at 75.9. Last 30 days: 11 matches, win rate 73%, ELO balance +150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.