ccolinzao

Senegal
Streamer Player
696 matches tracked 112 matches in 30 days
ELO ▼ 145
2,703
30-day peak: 2,874
Rank NA ▼ 182 places
#809
Senegal #1 in Senegal
30 days · prev. #627 · best #624

How does ccolinzao play?

Rating 1.02 (from 536 matches) K/R 0.71 ADR 74.5 from 696 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 536 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (509 matches).

2,500-2,749 ELO

Compared with 2,568 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 42%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 2.2
Knife kills 4 in 696 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.7%−0.8 pp · Ø 13.5% better than 27%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 32%
MVPs per match 2.0−0.4 · Ø 2.4 better than 12%
4Ks and aces 65x 4K, 4 aces in 509 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 55%
Deaths per round 68%−3 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +5.4
= Stayed the same
K/R at 0.74, Headshots at 52%
▼ Got worse
Rating −0.05, Win rate −4 pp, ELO −416

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 696 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −557 ELO
147 matches · 47% win rate
On Nuke −53 ELO
38 matches · 53% win rate

ccolinzao loses the most ELO on Dust 2: −557 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 14 wins in a row · Mirage
  3. Recorded match no. 500 · Ancient
  4. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 696 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage293
56% better than 64%
0.71 better than 32%
74.2 better than 16%
1.02 better than 42%
47% of 848 duels better than 23%
35% of 181 situations better than 43%
Dust 2147
47% better than 31%
0.70 better than 27%
73.1 better than 11%
1.00 better than 33%
46% of 430 duels better than 20%
39% of 88 situations better than 52%
Ancient141
59% better than 70%
0.73 better than 39%
78.9 better than 33%
1.04 better than 48%
53% of 359 duels better than 59%
33% of 70 situations better than 41%
Anubis59
58% better than 63%
0.73 better than 42%
75.3 better than 18%
1.03 better than 44%
48% of 180 duels better than 29%
37% of 35 situations better than 46%
Nuke38
53% better than 43%
0.63 better than 6%
65.6 better than 3%
0.92 better than 15%
44% of 70 duels better than 13%
40% of 15 situations right on the average
Cache12
42% -
0.72 -
72.6 -
1.09-
50% of 34 duels -
36% of 11 situations -
Overpass3
100% -
0.76 -
67.1 -
0.85-
0% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ccolinzao plays

Across 696 matches ccolinzao averages K/R 0.71 and ADR 74.5; the rating across the 536 rated matches is 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 84% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 74.5, better than only 11% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Ancient with a 59% win rate in 141 matches. In 203 of 536 matches the rating was 1.10 or higher (38%), in 209 it was below 0.90. In 509 matches with detailed stats: 65 4Ks and 4 aces. Best month by rating: July 2026 at 1.24. ccolinzao loses the most ELO on Dust 2 (−557 ELO, win rate 47%). Things go best on Mirage (+408 ELO, win rate 56%). Match no. 1 of the day goes best: 59% win rate, +80 ELO. Improved over the last three months: ADR +5.4. Got weaker: Rating −0.05, Win rate −4 pp, ELO −416. Unchanged in recent months: K/R at 0.74, Headshots at 52%. Last 30 days: 112 matches, win rate 54%, net ELO −163.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.