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ccieplyy

Poland
Streamer
81 matches tracked

How does ccieplyy play?

Rating 0.82 (from 5 matches) K/R 0.70 ADR 73.6 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.14 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating from 5 of 81 matches
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (5 matches).

Level 4

Compared with 1,029 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 7% no comparison
Opening duels won 47% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.6 no comparison

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly above the average (0.96).

Headshot rate 39%−4 pp · Ø 43% better than 28%
AWP share of kills 22% no comparison
K/D 1.02+0.06 · Ø 0.96 better than 80%
Pistol kills per match 2.9
Knife kills 2 in 81 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 5.6% no comparison
3K rounds 1.9% no comparison
MVPs per match 1.9−0.2 · Ø 2.1 better than 34%
4Ks and aces 0x 4K, 0 aces in 5 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 9% no comparison
Utility damage per round 1.2 no comparison
Enemies flashed per round 0.21 no comparison
Deaths per round 69%−4 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 4 average
Whether ccieplyy is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 1 matches from the last 3 months and 74 before.

Kills per round (K/R)

0.71
FebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.75.

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
20 matches · 40% win rate
From match 5 of the day −84 ELO
20 matches · 40% win rate
On Sundays −24 ELO, win rate 45%

ccieplyy loses the most ELO on Mirage: −85 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.02 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
40% better than 19%
0.78 better than 84%
79.1 better than 62%
0.77-
60% of 5 duels better than 96%
-
Anubis13
46% -
0.61 -
62.8 -
0.90-
50% of 4 duels -
-
Ancient12
50% -
0.71 -
73.6 -
0.96-
67% of 3 duels -
100% of 1 situations -
Dust 212
67% -
0.72 -
73.5 -
0.62-
0% of 3 duels -
0% of 1 situations -
Nuke12
42% -
0.71 -
78.3 -
-
-
-
Inferno8
63% -
0.66 -
73.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ccieplyy plays

Across 81 matches ccieplyy averages K/R 0.70 and ADR 73.6; the rating across the 5 rated matches is 0.82. Biggest strength: Deaths per round at just 69% (lower is better), better than 93% of level 4 players. Averages 15.6 kills per match with 39% headshots. The strongest map is Dust 2 with a 67% win rate in 12 matches. ccieplyy loses the most ELO on Mirage (−85 ELO, win rate 40%). Things go best in match 1 of the day (+198 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +198 ELO. Last 30 days: 1 matches, win rate 100%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.