How does cartR_fps play?

Rating 1.21 (from 5 matches) K/R 1.00 ADR 107.0 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.18 ConsistencyShare of matches with a rating of 0.90 or higher. 100%
Rating from 5 of 130 matches
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
DamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Weapons and aim

Strength
Where do the kills come from?

1.44 K/D and so well above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 82%
K/D 1.44+0.41 · Ø 1.03 better than 99%
Pistol kills per match 3.4
Knife kills 2 in 130 matches

Impact

Strength
Damage and big rounds

3.6 MVPs per match and so well above the average (2.3).

MVPs per match 3.6+1.3 · Ø 2.3 better than 99%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether cartR_fps is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 130 before.

Kills per round (K/R)

0.99
MayJunJulAugSepOctNov

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −124 ELO
33 matches · 42% win rate
In match 3 of the day +27 ELO
24 matches · 46% win rate
Between 0:00 and 6:00 −176 ELO, win rate 45%
On Tuesdays −40 ELO, win rate 45%

cartR_fps loses the most ELO in match 1 of the day: −124 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.47 · Mirage
  2. Reached level 10 · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 47 · Cache
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
59% better than 78%
1.07 better than 99%
108.9 better than 99%
1.26-
55% of 11 duels better than 73%
0% of 1 situations better than 1%
Dust 235
51% better than 51%
0.99 better than 99%
106.9 better than 99%
1.17-
67% of 3 duels better than 99%
0% of 1 situations better than 1%
Cache27
63% -
0.98 -
108.6 -
1.17-
36% of 11 duels -
-
Inferno17
41% better than 16%
0.91 better than 94%
104.7 better than 99%
-
-
-
Ancient9
44% -
0.90 -
97.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How cartR_fps plays

Across 130 matches cartR_fps averages K/R 1.00 and ADR 107.0; the rating across the 5 rated matches is 1.21. Biggest strength: Damage per round (ADR) at 107.0, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 21.6 kills per match with 55% headshots. The strongest map is Cache with a 63% win rate in 27 matches. cartR_fps loses the most ELO in match 1 of the day (−124 ELO, win rate 42%). Things go best on Cache (+210 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +208 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.