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carsonwyngaard

Turks & Caicos Islands
Streamer
386 matches tracked 33 matches in 30 days
ELO ▲ 178
1,938
30-day peak: 2,028
Rank NA ▼ 291 places
#9,388
Turks & Caicos Islands #177 in Turks & Caicos Islands
30 days · prev. #9,097 · best #7,042

How does carsonwyngaard play?

Rating 0.98 (from 369 matches) K/R 0.69 ADR 77.0 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 368 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (310 matches).

Level 9

Compared with 1,991 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 24%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 11%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 1.00−0.01 · Ø 1.01 better than 43%
Pistol kills per match 2.9 from the last 385
Knife kills 1 in 385 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 30%
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 47x 4K, 5 aces in 310 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.10, Headshots +6 pp
= Stayed the same
ADR at 76.0, Win rate at 49%, ELO at 1,938
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −357 ELO
62 matches · 37% win rate
On Anubis −187 ELO
79 matches · 44% win rate
Between 6:00 and 12:00 −184 ELO, win rate 37%
On Tuesdays −237 ELO, win rate 38%

carsonwyngaard loses the most ELO on Dust 2: −357 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Most kills in a match: 43 · Ancient
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
55% better than 62%
0.70 better than 28%
77.2 better than 28%
1.03 better than 53%
54% of 232 duels better than 67%
33% of 69 situations better than 36%
Anubis79
44% better than 28%
0.67 better than 18%
76.2 better than 26%
0.95 better than 24%
54% of 215 duels better than 67%
34% of 41 situations better than 44%
Dust 262
37% better than 8%
0.67 better than 20%
76.3 better than 29%
0.93 better than 19%
46% of 193 duels better than 23%
21% of 42 situations better than 11%
Mirage51
53% better than 60%
0.68 better than 24%
76.1 better than 27%
0.96 better than 29%
55% of 183 duels better than 75%
48% of 33 situations better than 75%
Inferno46
48% better than 36%
0.74 right on the average
79.3 better than 35%
1.06 better than 55%
51% of 130 duels better than 46%
29% of 31 situations better than 25%
Cache31
45% better than 24%
0.67 better than 22%
76.6 better than 30%
0.93 better than 20%
47% of 116 duels better than 28%
43% of 14 situations better than 60%
Nuke25
60% better than 63%
0.73 better than 40%
77.9 better than 34%
1.02 better than 40%
50% of 68 duels better than 38%
33% of 9 situations better than 40%
Vertigo3
67% -
0.95 -
92.4 -
1.34-
55% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carsonwyngaard plays

Across 386 matches carsonwyngaard averages K/R 0.69 and ADR 77.0; the rating across the 369 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.1 kills per match with 40% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 118 of 368 matches the rating was 1.10 or higher (32%), in 156 it was below 0.90. In 310 matches with detailed stats: 47 4Ks and 5 aces. Best month by rating: August 2026 at 1.05. carsonwyngaard loses the most ELO on Dust 2 (−357 ELO, win rate 37%). Things go best in match 2 of the day (+192 ELO, win rate 54%). Match no. 3 of the day goes best: 55% win rate, +123 ELO. Improved over the last three months: K/R +0.04, Rating +0.10, Headshots +6 pp. Unchanged in recent months: ADR at 76.0, Win rate at 49%, ELO at 1,938. Last 30 days: 33 matches, win rate 52%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.