carlostoja

Poland
Streamer Player
205 matches tracked
ELO ▼ 52
1,818
30-day peak: 1,870
Rank EU
#345,847
Poland #18,834 in Poland

How does carlostoja play?

Rating 0.88 (from 55 matches) K/R 0.66 ADR 74.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 55 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 7% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 36%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 6%−4 pp · Ø 10% better than 33%
K/D 0.94−0.06 · Ø 1.00 better than 26%
Pistol kills per match 2.3
Knife kills 6 in 205 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 16%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 4x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.1+0.8 · Ø 4.3 better than 74%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.07, ADR −7.6, Win rate −8 pp, ELO −168

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.83. Last 3 months: 0.68 (at the start 0.75). Slightly below the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −100 ELO
59 matches · 47% win rate
On Dust 2 −31 ELO
39 matches · 51% win rate
Between 12:00 and 18:00 −133 ELO, win rate 40%
On Tuesdays −112 ELO, win rate 44%

carlostoja loses the most ELO on Mirage: −100 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.59 · Mirage
  2. Longest win streak: 7 wins in a row · Ancient
  3. Recorded match no. 100 · Inferno
  4. Most kills in a match: 34 · Nuke
  5. Reached level 10 · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
47% better than 37%
0.71 better than 41%
77.3 better than 38%
1.01 right on the average
48% of 46 duels better than 37%
45% of 11 situations better than 71%
Dust 239
51% better than 51%
0.60 better than 4%
68.8 better than 6%
0.76-
50% of 26 duels right on the average
20% of 5 situations better than 12%
Anubis27
56% better than 63%
0.65 better than 14%
72.2 better than 14%
0.95-
54% of 13 duels better than 66%
20% of 5 situations better than 13%
Inferno27
44% better than 20%
0.62 better than 7%
73.6 better than 15%
0.80-
58% of 31 duels better than 80%
14% of 7 situations better than 7%
Ancient21
48% better than 37%
0.68 better than 22%
74.8 better than 19%
0.84-
48% of 25 duels better than 33%
0% of 5 situations better than 1%
Nuke17
53% better than 45%
0.75 better than 46%
82.2 better than 49%
0.98-
43% of 7 duels better than 10%
50% of 2 situations better than 76%
Cache8
50% -
0.58 -
69.2 -
0.82-
34% of 29 duels -
33% of 3 situations -
Overpass7
29% -
0.58 -
67.6 -
0.66-
50% of 2 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How carlostoja plays

Across 205 matches carlostoja averages K/R 0.66 and ADR 74.1; the rating across the 55 rated matches is 0.88. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rating at 0.88, better than only 6% of level 9 players. Averages 14.7 kills per match with 41% headshots. The strongest map is Anubis with a 56% win rate in 27 matches. In 10 of 55 matches the rating was 1.10 or higher (18%), in 32 it was below 0.90. In 30 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. carlostoja loses the most ELO on Mirage (−100 ELO, win rate 47%). Things go best on Ancient (+26 ELO, win rate 48%). Match no. 3 of the day goes best: 55% win rate, −45 ELO. Got weaker: K/R −0.07, ADR −7.6, Win rate −8 pp, ELO −168. Unchanged in recent months: Headshots at 40%. Last 30 days: 3 matches, win rate 33%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.