Capincho

Brazil
Streamer

4,542 followers 38 streams in 30 days 52 avg. viewers last live on Nov 12, 2026

430 matches tracked 89 matches in 30 days
ELO ▼ 81
2,621
30-day peak: 2,732
Rank SA ▼ 305 places
#799
Brazil #711 in Brazil
30 days · prev. #494 · best #494

How does Capincho play?

Rating 0.96 (from 429 matches) K/R 0.67 ADR 75.4 from 430 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 429 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (364 matches).

2,500-2,749 ELO

Compared with 2,669 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 0.96−0.08 · Ø 1.04 better than 18%
Pistol kills per match 2.6
Knife kills 4 in 430 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 12%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.1−0.3 · Ø 2.4 better than 20%
4Ks and aces 52x 4K, 2 aces in 364 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 62%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 83%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +401
= Stayed the same
Headshots at 42%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −4.4

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 430 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −221 ELO
131 matches · 47% win rate
On Ancient −175 ELO
48 matches · 40% win rate
Between 6:00 and 12:00 −41 ELO, win rate 38%

Capincho loses the most ELO on Mirage: −221 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Dust 2
  2. Recorded match no. 250 · Dust 2
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 430 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2142
58% better than 71%
0.68 better than 19%
76.4 better than 23%
0.98 better than 27%
53% of 645 duels better than 57%
36% of 74 situations better than 42%
Mirage131
47% better than 28%
0.66 better than 12%
74.2 better than 16%
0.94 better than 17%
49% of 532 duels better than 34%
37% of 73 situations better than 45%
Ancient48
40% better than 13%
0.62 better than 4%
71.8 better than 7%
0.88 better than 6%
40% of 189 duels better than 5%
43% of 23 situations better than 64%
Cache28
46% better than 20%
0.63 better than 14%
71.1 better than 14%
0.91 better than 16%
39% of 114 duels better than 8%
77% of 13 situations better than 97%
Inferno27
59% better than 59%
0.75 better than 42%
87.6 better than 69%
1.08 better than 43%
50% of 148 duels better than 26%
39% of 18 situations better than 51%
Anubis25
36% better than 7%
0.62 better than 5%
69.0 better than 3%
0.83 better than 1%
49% of 110 duels better than 34%
15% of 13 situations better than 5%
Nuke24
63% better than 75%
0.75 better than 46%
78.8 better than 33%
1.08 better than 56%
47% of 88 duels better than 24%
8% of 12 situations better than 2%
Vertigo5
60% -
0.88 -
87.6 -
1.25-
82% of 22 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Capincho plays

Across 430 matches Capincho averages K/R 0.67 and ADR 75.4; the rating across the 429 rated matches is 0.96. Most room to improve: Headshot rate at 42%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 14.5 kills per match with 42% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 132 of 429 matches the rating was 1.10 or higher (31%), in 207 it was below 0.90. In 364 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: July 2026 at 1.01. Capincho loses the most ELO on Mirage (−221 ELO, win rate 47%). Things go best on Dust 2 (+360 ELO, win rate 58%). From match no. 5 of the day on, things go best: 57% win rate, +191 ELO. Improved over the last three months: Win rate +3 pp, ELO +401. Got weaker: K/R −0.06, Rating −0.07, ADR −4.4. Unchanged in recent months: Headshots at 42%. Last 30 days: 89 matches, win rate 47%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.