campby17

USA
Streamer
641 matches tracked 349 matches in 30 days Follow on Twitch

How does campby17 play?

Rating 1.02 (from 568 matches) K/R 0.73 ADR 77.7 from 641 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 6
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 568 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Hits the head
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (563 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 54%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 21%−1 pp better than 50%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+5 pp better than 77%
AWP share of kills 13%+2 pp better than 66%
K/D 1.02+0.03 better than 68%
Pistol kills per match 2.5
Knife kills 2 in 641 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.3 pp better than 57%
Rounds with 3K 3.7%−0.2 pp better than 45%
MVPs per match 2.20.0 level
4Ks and aces 96x 4K, 15 aces in 563 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 1.9−2.1 better than 7%
Enemies flashed per round 0.05−0.21 better than 2%
Rounds with a death 71%−2 pp better than 74%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Rating +0.13, ADR +5.1
= Stayed the same
K/R at 0.73, Win rate at 49%, ELO at 1,228
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.73 (at the start 0.70).

Patterns

From the last 641 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −409 ELO
90 matches · 46% wins
On Cache −157 ELO
105 matches · 48% wins
In match 1 of the day −136 ELO
72 matches · 43% wins

campby17 loses the most ELO on Mirage: −409 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Vertigo
  2. Recorded match no. 500 · Cache
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.30 · Anubis

Maps in detail

from the last 641 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis118
58% better than 79%
0.76 better than 71%
81.0 better than 56%
1.07 better than 75%
56% of 459 duels better than 82%
41% of 82 situations better than 62%
Dust 2114
47% better than 37%
0.69 better than 34%
73.2 better than 20%
0.96 better than 36%
50% of 443 duels level
33% of 70 situations better than 38%
Cache105
48% -
0.74 -
79.5 -
1.02-
55% of 397 duels -
27% of 75 situations -
Mirage90
46% better than 34%
0.70 better than 40%
74.3 better than 24%
0.96 better than 36%
55% of 399 duels better than 79%
47% of 51 situations better than 77%
Ancient86
47% better than 39%
0.71 better than 42%
76.3 better than 31%
1.01 better than 57%
51% of 308 duels better than 58%
39% of 61 situations better than 52%
Nuke86
50% better than 41%
0.76 better than 65%
81.1 better than 61%
1.07 better than 71%
55% of 319 duels better than 77%
38% of 66 situations better than 43%
Inferno28
36% better than 7%
0.70 level
72.5 better than 18%
1.03 better than 68%
50% of 111 duels better than 49%
48% of 21 situations better than 75%
Vertigo14
64% -
0.93 -
93.9 -
1.26-
67% of 63 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How campby17 plays

Across 641 matches campby17 averages K/R 0.73 and ADR 77.7; the rating across the 568 rated matches is 1.02. Biggest strength: Opening duels won at 54%. That is better than 84% of players on level 6. Most room to improve: Utility damage per round at 1.9. That is better than only 7% of players on level 6. On average 15.6 kills per match, 50% of them headshots. The strongest map is Vertigo with a 64% win rate in 14 matches. In 234 of 568 matches the rating was 1.10 or higher (41%), in 214 it was below 0.90. In 563 matches with detailed stats: 96 4Ks and 15 aces. Best month by rating: August 2026 at 1.07. campby17 loses the most ELO on Mirage (−409 ELO, win rate 46%). Things go best on Anubis (+532 ELO, win rate 58%). Improved over the last three months: Rating +0.13, ADR +5.1. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.73, Win rate at 49%, ELO at 1,228. Last 30 days: 349 matches, win rate 48%, ELO balance −186.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.