callmedwell

Ukraine
Streamer

159 followers 22 streams in 30 days 2 avg. viewers last live on Nov 10, 2026

285 matches tracked 70 matches in 30 days
ELO ▼ 159
1,995
30-day peak: 2,205
Rank EU
#264,716
Ukraine #10,650 in Ukraine

How does callmedwell play?

Rating 0.90 (from 239 matches) K/R 0.64 ADR 68.8 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 32%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (209 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 46%−5 pp · Ø 51% better than 14%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.01).

Headshot rate 44%−4 pp · Ø 48% better than 27%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 0.88−0.13 · Ø 1.01 better than 7%
Pistol kills per match 2.5
Knife kills 2 in 285 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.4%−1.7 pp · Ø 13.1% better than 8%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 24x 4K, 1 ace in 209 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 92%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, Rating at 0.91, ADR at 69.9
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −376

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: November 2026 with 0.70. Last 3 months: 0.65 (at the start 0.62). Clearly below the average (0.73).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −92 ELO
53 matches · 43% win rate
From match 5 of the day −51 ELO
46 matches · 43% win rate
On Sundays −106 ELO, win rate 42%

callmedwell loses the most ELO in match 3 of the day: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.94 · Inferno
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 13 wins in a row · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
51% better than 54%
0.61 better than 4%
66.5 better than 2%
0.89 better than 11%
45% of 259 duels better than 20%
29% of 38 situations better than 23%
Dust 256
50% right on the average
0.66 better than 18%
71.3 better than 11%
0.95 better than 26%
49% of 188 duels better than 41%
50% of 20 situations better than 81%
Anubis49
57% better than 71%
0.64 better than 11%
69.7 better than 5%
0.88 better than 9%
44% of 206 duels better than 14%
44% of 25 situations better than 71%
Ancient46
52% better than 56%
0.65 better than 12%
70.7 better than 9%
0.91 better than 16%
44% of 189 duels better than 14%
43% of 28 situations better than 67%
Inferno38
39% better than 11%
0.62 better than 7%
68.4 better than 6%
0.87 better than 7%
45% of 159 duels better than 17%
43% of 21 situations better than 62%
Cache18
33% better than 6%
0.66 better than 24%
67.0 better than 8%
0.96-
54% of 50 duels better than 66%
40% of 5 situations better than 54%
Nuke5
20% -
0.54 -
61.8 -
0.65-
25% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How callmedwell plays

Across 285 matches callmedwell averages K/R 0.64 and ADR 68.8; the rating across the 239 rated matches is 0.90. Most room to improve: Damage per round (ADR) at 68.8, better than only 2% of level 9 players. Averages 14.0 kills per match with 44% headshots. The strongest map is Anubis with a 57% win rate in 49 matches. In 53 of 239 matches the rating was 1.10 or higher (22%), in 130 it was below 0.90. In 209 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: June 2026 at 1.10. callmedwell loses the most ELO in match 3 of the day (−92 ELO, win rate 43%). Things go best in match 4 of the day (+144 ELO, win rate 56%). Match no. 4 of the day goes best: 56% win rate, +144 ELO. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −376. Unchanged in recent months: K/R at 0.65, Rating at 0.91, ADR at 69.9. Last 30 days: 70 matches, win rate 43%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.