Cakk_UK
How does Cakk_UK play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average34% headshots and so well below the average (50%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.38 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.64). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07.
Damage per round (ADR)
Best month: October 2026 with 86.8. Last 3 months: 84.4 (at the start 73.1). Slightly above the average (80.7).
Share of headshot kills
Best month: July 2026 with 39%. Last 3 months: 33% (at the start 36%). Well below the average (50%).
Matches won (win rate)
Best month: August 2026 with 85%. Last 3 months: 61% (at the start 44%). Well above the average (51%).
Best month: October 2026 with 2,162. Last 3 months: 2,162 (at the start 1,889).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 75 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Cakk_UK loses the most ELO in match 2 of the day: +1 ELO, 50% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Cache
- Highest rating in a match: 1.78 · Dust 2
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 75 matchesCompared with players on the same level who have at least 15 matches on the map.
How Cakk_UK plays
Across 87 matches Cakk_UK averages K/R 0.70 and ADR 78.8; the rating across the 44 rated matches is 1.06. Biggest strength: 3K rounds at 5.1%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 34% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 21 of 44 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. Cakk_UK loses the most ELO in match 2 of the day (+1 ELO, win rate 50%). Improved over the last three months: K/R +0.12, ADR +11.3, Win rate +17 pp, ELO +273. Got weaker: Headshots −3 pp. Last 30 days: 22 matches, win rate 55%, net ELO +69.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.