Cakk_UK

United Kingdom
Streamer
87 matches tracked 22 matches in 30 days

How does Cakk_UK play?

Rating 1.06 (from 44 matches) K/R 0.70 ADR 78.8 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 65%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.2 from the last 75

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 87%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 7x 4K, 0 aces in 44 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 69%
Enemies flashed per round 0.38+0.09 · Ø 0.29 better than 76%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, ADR +11.3, Win rate +17 pp, ELO +273
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +1 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 +42 ELO, win rate 40%

Cakk_UK loses the most ELO in match 2 of the day: +1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 1.78 · Dust 2
  3. Most kills in a match: 32 · Ancient

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis18
72% better than 96%
0.71 better than 34%
80.1 better than 43%
0.99-
49% of 71 duels better than 35%
14% of 7 situations better than 6%
Dust 215
53% better than 56%
0.77 better than 67%
83.8 better than 68%
1.22-
55% of 62 duels better than 73%
57% of 14 situations better than 90%
Mirage15
60% better than 82%
0.59 better than 3%
71.5 better than 10%
0.83-
45% of 53 duels better than 17%
43% of 7 situations better than 66%
Cache11
64% -
0.83 -
89.2 -
1.23-
47% of 45 duels -
33% of 9 situations -
Ancient9
56% -
0.77 -
88.3 -
1.05-
49% of 65 duels -
50% of 6 situations -
Inferno3
33% -
0.52 -
66.9 -
-
38% of 8 duels -
100% of 1 situations -
Nuke3
0% -
0.88 -
88.7 -
1.22-
44% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Cakk_UK plays

Across 87 matches Cakk_UK averages K/R 0.70 and ADR 78.8; the rating across the 44 rated matches is 1.06. Biggest strength: 3K rounds at 5.1%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 34% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 21 of 44 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 44 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. Cakk_UK loses the most ELO in match 2 of the day (+1 ELO, win rate 50%). Improved over the last three months: K/R +0.12, ADR +11.3, Win rate +17 pp, ELO +273. Got weaker: Headshots −3 pp. Last 30 days: 22 matches, win rate 55%, net ELO +69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.