c4rr10nn

RS
Streamer
620 matches tracked 182 matches in 30 days

How does c4rr10nn play?

Rating 1.04 (from 501 matches) K/R 0.74 ADR 78.7 from 620 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 501 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (501 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

c4rr10nn gets the first kill in 8 of 100 rounds. 2 percentage points below the level 8 average (10%).

Rounds with first kill 8%−2 pp better than 19%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive

Averages 2.4 kills per match as the last one alive. 0.8 above the level 8 average (1.6).

Clutch 1v1 won 37%−1 pp better than 45%
Clutch 1v2 won 20%0 pp on par
Clutch kills per match 2.4+0.8 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.06 kills per death. 0.06 above the level 8 average (1.00).

Headshot rate 48%+1 pp better than 55%
AWP share of kills 8%−2 pp better than 47%
K/D 1.06+0.06 better than 72%
Pistol kills per match 2.4
Knife kills 3 in 620 matches

Impact

Average
Damage and big rounds

Averages 1.9 round MVPs per match. 0.3 below the level 8 average (2.2).

2K rounds 13.0%−0.1 pp better than 45%
3K rounds 3.9%0.0 pp on par
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 64x 4K, 5 aces in 501 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.10 enemies flashed per round (10 per 100 rounds). 0.18 below the level 8 average (0.28).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.10−0.18 better than 7%
Deaths per round 70%−2 pp better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +4 pp, ELO +512
= Stayed the same
K/R at 0.74, ADR at 78.6
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.74. 0.02 above the level 8 average (0.72).

Patterns

From the last 620 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −401 ELO
62 matches · 34% win rate
On Dust 2 −177 ELO
61 matches · 46% win rate
On Wednesdays −723 ELO, win rate 39%

c4rr10nn loses the most ELO in match 4 of the day: −401 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Recorded match no. 500 · Mirage
  3. Most kills in a match: 48 · Nuke
  4. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 620 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage235
51% better than 55%
0.75 better than 61%
80.0 better than 49%
1.06 better than 67%
54% of 752 duels better than 69%
37% of 175 situations better than 49%
Anubis133
46% better than 28%
0.72 better than 42%
78.0 better than 34%
1.05 better than 64%
57% of 458 duels better than 80%
32% of 106 situations better than 35%
Ancient79
43% better than 21%
0.74 better than 57%
79.5 better than 47%
1.04 better than 64%
50% of 304 duels better than 48%
29% of 68 situations better than 26%
Dust 261
46% better than 34%
0.70 better than 36%
75.8 better than 26%
0.98 better than 38%
45% of 242 duels better than 20%
43% of 49 situations better than 64%
Nuke55
53% better than 44%
0.74 on par
75.5 better than 25%
1.03 on par
55% of 165 duels better than 68%
41% of 46 situations better than 55%
Inferno29
52% better than 49%
0.73 better than 58%
78.4 better than 45%
1.01 on par
43% of 79 duels better than 14%
40% of 15 situations better than 57%
Cache28
46% -
0.74 -
81.3 -
1.03-
54% of 102 duels -
44% of 25 situations -

Compared with players on the same level who have at least 15 matches on the map.

How c4rr10nn plays

Across 620 matches c4rr10nn averages K/R 0.74 and ADR 78.7; the rating across the 501 rated matches is 1.04. Biggest strength: Opening duels won at 54%, better than 79% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Nuke with a 53% win rate in 55 matches. In 200 of 501 matches the rating was 1.10 or higher (40%), in 158 it was below 0.90. In 501 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. c4rr10nn loses the most ELO in match 4 of the day (−401 ELO, win rate 34%). Things go best in match 1 of the day (+428 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +428 ELO. Improved over the last three months: Win rate +4 pp, ELO +512. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.6. Last 30 days: 182 matches, win rate 46%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.