c4rr10nn
How does c4rr10nn play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (501 matches).
Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).
Opening
Averagec4rr10nn gets the first kill in 8 of 100 rounds. 2 percentage points below the level 8 average (10%).
Clutch
AverageAverages 2.4 kills per match as the last one alive. 0.8 above the level 8 average (1.6).
Weapons and aim
Average1.06 kills per death. 0.06 above the level 8 average (1.00).
Impact
AverageAverages 1.9 round MVPs per match. 0.3 below the level 8 average (2.2).
Utility and deaths
AverageAverages 0.10 enemies flashed per round (10 per 100 rounds). 0.18 below the level 8 average (0.28).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months unchanged at 0.74. 0.02 above the level 8 average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.10.
Damage per round (ADR)
Best month: October 2026 with 81.2. Last 3 months: 78.6 (at the start 79.1). 0.7 below the level 8 average (79.3).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 47% (at the start 52%). On par with the level 8 average (47%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 49% (at the start 45%). 1 percentage point below the level 8 average (50%).
Best month: October 2026 with 1,888. Last 3 months: 1,684 (at the start 1,172).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 620 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
c4rr10nn loses the most ELO in match 4 of the day: −401 ELO, 34% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.35 · Mirage
- Recorded match no. 500 · Mirage
- Most kills in a match: 48 · Nuke
- Longest win streak: 10 wins in a row · Mirage
Maps in detail
from the last 620 matchesCompared with players on the same level who have at least 15 matches on the map.
How c4rr10nn plays
Across 620 matches c4rr10nn averages K/R 0.74 and ADR 78.7; the rating across the 501 rated matches is 1.04. Biggest strength: Opening duels won at 54%, better than 79% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Nuke with a 53% win rate in 55 matches. In 200 of 501 matches the rating was 1.10 or higher (40%), in 158 it was below 0.90. In 501 matches with detailed stats: 64 4Ks and 5 aces. Best month by rating: October 2026 at 1.10. c4rr10nn loses the most ELO in match 4 of the day (−401 ELO, win rate 34%). Things go best in match 1 of the day (+428 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +428 ELO. Improved over the last three months: Win rate +4 pp, ELO +512. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, ADR at 78.6. Last 30 days: 182 matches, win rate 46%, net ELO +12.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.