cc1r0

MD
Streamer Player Viewer
540 matches tracked 75 matches in 30 days Follow on Twitch

How does cc1r0 play?

Rating 0.96 (from 273 matches) K/R 0.68 ADR 74.5 from 540 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 273 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 27%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (273 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 42%
AWP share of kills 8%−3 pp better than 46%
K/D 0.99−0.05 better than 31%
Pistol kills per match 3.0
Knife kills 9 in 540 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.3%−1.1 pp better than 20%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 29x 4K, 7 aces in 273 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.10.0 level
Enemies flashed per round 0.32+0.02 better than 58%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.68, ADR at 74.7, Win rate at 49%, ELO at 2,010
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months unchanged at 0.68.

Patterns

From the last 540 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −243 ELO
75 matches · 44% wins
On Inferno −215 ELO
33 matches · 39% wins
Between 12:00 and 18:00 −322 ELO, win rate 44%
On Saturdays −114 ELO, win rate 44%

cc1r0 loses the most ELO in match 4 of the day: −243 ELO, 44% wins

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.77 · Ancient
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient
  5. Reached level 10 · Anubis

Maps in detail

from the last 540 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
50% better than 42%
0.67 better than 16%
73.1 better than 14%
0.97 better than 27%
53% of 565 duels better than 59%
38% of 98 situations level
Dust 2108
47% better than 31%
0.63 better than 6%
70.8 better than 7%
0.89 better than 7%
46% of 297 duels better than 21%
40% of 58 situations better than 57%
Ancient83
54% better than 53%
0.74 level
80.7 better than 46%
1.01 better than 40%
52% of 201 duels level
44% of 45 situations better than 65%
Anubis70
49% better than 34%
0.66 better than 13%
72.4 better than 9%
0.93 better than 15%
48% of 237 duels better than 28%
29% of 41 situations better than 25%
Nuke37
57% better than 49%
0.74 better than 43%
78.5 better than 39%
1.07 better than 59%
55% of 98 duels better than 65%
27% of 37 situations better than 20%
Inferno33
39% better than 11%
0.70 better than 25%
81.7 better than 48%
1.05 level
51% of 108 duels better than 45%
56% of 16 situations better than 84%
Cache12
42% -
0.61 -
71.6 -
0.88-
52% of 52 duels -
43% of 7 situations -
Overpass8
38% -
0.69 -
69.9 -
-
75% of 4 duels -
-
Vertigo3
33% -
0.66 -
74.1 -
0.96-
36% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How cc1r0 plays

Across 540 matches cc1r0 averages K/R 0.68 and ADR 74.5; the rating across the 273 rated matches is 0.96. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Damage per round (ADR) at 74.5. That is better than only 13% of players on level 10. On average 14.9 kills per match, 49% of them headshots. The strongest map is Nuke with a 57% win rate in 37 matches. In 85 of 273 matches the rating was 1.10 or higher (31%), in 130 it was below 0.90. In 273 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: September 2026 at 0.97. cc1r0 loses the most ELO in match 4 of the day (−243 ELO, win rate 44%). Things go best on Ancient (+329 ELO, win rate 54%). Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.68, ADR at 74.7, Win rate at 49%, ELO at 2,010. Last 30 days: 75 matches, win rate 44%, ELO balance −211.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.