by_tega

Norway
Streamer Player

14 followers 52 streams in 30 days 1 avg. viewers last live on Nov 4, 2026

259 matches tracked 130 matches in 30 days
ELO ▲ 91
1,492
30-day peak: 1,492
Rank EU
#639,625
Norway #5,974 in Norway

How does by_tega play?

Rating 0.94 (from 207 matches) K/R 0.69 ADR 76.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 73%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (46%).

Headshot rate 39%−7 pp · Ø 46% better than 14%
AWP share of kills 36%+25 pp · Ø 11% better than 98%
K/D 0.90−0.10 · Ø 1.00 better than 19%
Pistol kills per match 2.2
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 39%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 43%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 37x 4K, 1 ace in 206 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.26).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 15%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 76%+3 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.31, Win rate +3 pp, ELO +309
= Stayed the same
K/R at 0.69, ADR at 76.8
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.66). Slightly below the average (0.73).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −194 ELO
27 matches · 37% win rate
In match 3 of the day −103 ELO
42 matches · 45% win rate
On Thursdays −23 ELO, win rate 46%

by_tega loses the most ELO on Ancient: −194 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 1.90 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 70%
0.67 better than 26%
75.0 better than 28%
0.93 better than 26%
53% of 346 duels better than 67%
38% of 29 situations right on the average
Dust 271
54% better than 61%
0.74 better than 60%
79.2 better than 48%
1.03 better than 61%
54% of 299 duels better than 71%
44% of 32 situations better than 69%
Anubis49
59% better than 79%
0.68 better than 32%
75.4 better than 30%
0.94 better than 33%
49% of 195 duels better than 46%
64% of 14 situations better than 96%
Ancient27
37% better than 10%
0.69 better than 38%
78.8 better than 46%
0.89 better than 21%
44% of 96 duels better than 18%
33% of 9 situations better than 38%
Nuke14
21% -
0.55 -
68.7 -
0.72-
29% of 49 duels -
33% of 6 situations -
Cache12
33% -
0.62 -
71.2 -
0.86-
33% of 45 duels -
0% of 5 situations -
Inferno10
80% -
0.64 -
73.9 -
0.93-
53% of 47 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How by_tega plays

Across 259 matches by_tega averages K/R 0.69 and ADR 76.0; the rating across the 207 rated matches is 0.94. Biggest strength: Rounds with first kill at 12%, better than 80% of level 7 players. Most room to improve: Headshot rate at 39%, better than only 14% of level 7 players. Averages 15.1 kills per match with 39% headshots. The strongest map is Inferno with a 80% win rate in 10 matches. In 63 of 207 matches the rating was 1.10 or higher (30%), in 100 it was below 0.90. In 206 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: September 2026 at 0.98. by_tega loses the most ELO on Ancient (−194 ELO, win rate 37%). Things go best on Dust 2 (+305 ELO, win rate 54%). Match no. 1 of the day goes best: 58% win rate, +203 ELO. Improved over the last three months: Rating +0.31, Win rate +3 pp, ELO +309. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.8. Last 30 days: 130 matches, win rate 52%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.