Bulmi_

Italy
Streamer

LIVE 68 watching now20,076 followers 28 streams in 30 days 58 avg. viewers

818 matches tracked 108 matches in 30 days
ELO ▲ 54
1,900
30-day peak: 2,042
Rank EU
#317,231
Italy #1,944 in Italy

How does Bulmi_ play?

Rating 1.03 (from 701 matches) K/R 0.72 ADR 75.1 from 818 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 701 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (446 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (48%).

Headshot rate 54%+6 pp · Ø 48% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.06+0.03 · Ø 1.03 better than 67%
Pistol kills per match 2.7
Knife kills 5 in 818 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 44%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 41%
4Ks and aces 61x 4K, 5 aces in 446 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 72%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 67%−5 pp · Ø 72% better than 95%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +247
= Stayed the same
K/R at 0.71, Rating at 1.02, ADR at 74.1, Headshots at 54%, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.74. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 818 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −538 ELO
187 matches · 43% win rate
On Anubis −519 ELO
185 matches · 44% win rate
On Sundays −459 ELO, win rate 33%

Bulmi_ loses the most ELO on Dust 2: −538 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Recorded match no. 500 · Inferno
  3. Most kills in a match: 40 · Dust 2
  4. Highest rating in a match: 2.36 · Dust 2
  5. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 818 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2187
43% better than 22%
0.69 better than 29%
71.0 better than 9%
1.00 better than 44%
53% of 434 duels better than 63%
39% of 112 situations better than 53%
Anubis185
44% better than 26%
0.70 better than 32%
74.7 better than 21%
1.01 right on the average
51% of 436 duels better than 53%
36% of 128 situations better than 44%
Ancient169
54% better than 61%
0.75 better than 56%
80.4 better than 47%
1.06 better than 66%
54% of 419 duels better than 66%
31% of 133 situations better than 31%
Inferno118
50% better than 38%
0.74 better than 54%
76.6 better than 30%
1.06 better than 58%
47% of 266 duels better than 24%
36% of 78 situations better than 43%
Nuke86
59% better than 64%
0.75 better than 46%
76.8 better than 30%
1.08 better than 56%
52% of 176 duels right on the average
33% of 58 situations better than 38%
Mirage59
42% better than 19%
0.65 better than 13%
69.0 better than 5%
0.95 better than 25%
42% of 153 duels better than 9%
47% of 59 situations better than 75%
Overpass10
60% -
0.73 -
71.9 -
0.86-
33% of 6 duels -
67% of 3 situations -
Cache4
50% -
0.76 -
75.9 -
1.09-
64% of 11 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Bulmi_ plays

Across 818 matches Bulmi_ averages K/R 0.72 and ADR 75.1; the rating across the 701 rated matches is 1.03. Biggest strength: Deaths per round at just 67% (lower is better), better than 95% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Overpass with a 60% win rate in 10 matches. In 265 of 701 matches the rating was 1.10 or higher (38%), in 249 it was below 0.90. In 446 matches with detailed stats: 61 4Ks and 5 aces. Best month by rating: June 2026 at 1.10. Bulmi_ loses the most ELO on Dust 2 (−538 ELO, win rate 43%). Things go best on Ancient (+596 ELO, win rate 54%). Improved over the last three months: ELO +247. Unchanged in recent months: K/R at 0.71, Rating at 1.02, ADR at 74.1, Headshots at 54%, Win rate at 49%. Last 30 days: 108 matches, win rate 48%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.