bullshxxxttt

bullshxxxttt

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Streamer

122 followers 8 streams in 30 days 1 avg. viewers last live on Oct 15, 2026

388 matches tracked 157 matches in 30 days

How does bullshxxxttt play?

Rating 0.95 (from 354 matches) K/R 0.68 ADR 74.4 from 388 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 354 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 45%−5 pp · Ø 50% better than 19%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 49%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 47%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (44%).

Headshot rate 38%−6 pp · Ø 44% better than 22%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 0.93−0.04 · Ø 0.97 better than 40%
Pistol kills per match 1.6
Knife kills 1 in 388 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.6%−0.2 pp · Ø 12.8% better than 49%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 2.0−0.2 · Ø 2.2 better than 40%
4Ks and aces 33x 4K, 2 aces in 306 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.25).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 25%
Enemies flashed per round 0.01−0.24 · Ø 0.25 better than 1%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, ADR +4.6, ELO +101
= Stayed the same
Rating at 0.95, Win rate at 48%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.69 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 388 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −112 ELO
86 matches · 48% win rate
On Inferno −60 ELO
34 matches · 47% win rate
Between 12:00 and 18:00 −222 ELO, win rate 37%
On Tuesdays +16 ELO, win rate 42%

bullshxxxttt loses the most ELO on Dust 2: −112 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage
  4. Most kills in a match: 40 · Anubis

Maps in detail

from the last 388 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage102
47% better than 42%
0.69 better than 43%
76.1 better than 39%
0.95 better than 44%
48% of 311 duels better than 45%
32% of 75 situations better than 36%
Dust 286
48% better than 45%
0.66 better than 30%
72.6 better than 23%
0.92 better than 32%
42% of 246 duels better than 16%
43% of 60 situations better than 63%
Anubis57
56% better than 68%
0.73 better than 62%
80.1 better than 59%
1.03 better than 69%
45% of 137 duels better than 29%
44% of 32 situations better than 70%
Ancient50
48% better than 48%
0.67 better than 30%
73.6 better than 24%
0.94 better than 39%
43% of 140 duels better than 17%
25% of 40 situations better than 22%
Nuke41
44% better than 23%
0.68 better than 35%
73.3 better than 26%
0.98 better than 48%
45% of 109 duels better than 28%
42% of 24 situations better than 61%
Inferno34
47% better than 42%
0.71 better than 60%
74.4 better than 35%
0.95 better than 47%
51% of 80 duels better than 63%
35% of 20 situations better than 47%
Cache17
35% -
0.51 -
59.9 -
0.76-
46% of 39 duels -
57% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How bullshxxxttt plays

Across 388 matches bullshxxxttt averages K/R 0.68 and ADR 74.4; the rating across the 354 rated matches is 0.95. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 5 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Anubis with a 56% win rate in 57 matches. In 105 of 354 matches the rating was 1.10 or higher (30%), in 162 it was below 0.90. In 306 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: August 2026 at 1.00. bullshxxxttt loses the most ELO on Dust 2 (−112 ELO, win rate 48%). Things go best on Anubis (+301 ELO, win rate 56%). Match no. 2 of the day goes best: 53% win rate, +207 ELO. Improved over the last three months: K/R +0.05, ADR +4.6, ELO +101. Got weaker: Headshots −2 pp. Unchanged in recent months: Rating at 0.95, Win rate at 48%. Last 30 days: 157 matches, win rate 50%, net ELO +170.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.