budaricacs

Japan
Player
103 matches tracked 69 matches in 30 days
ELO ▲ 80
1,137
30-day peak: 1,311
Rank EU
#1,083,251
Japan #26,171 in Japan

How does budaricacs play?

Rating 1.06 K/R 0.76 ADR 80.7 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 103 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 725 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 54%+5 pp · Ø 49% better than 86%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 28%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.96).

Headshot rate 42%−2 pp · Ø 44% better than 43%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.05+0.09 · Ø 0.96 better than 84%
Pistol kills per match 3.1
Knife kills 7 in 103 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.7%).

2K rounds 13.8%+1.1 pp · Ø 12.7% better than 77%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 88%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 22x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.59 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+1.1 · Ø 3.9 better than 75%
Enemies flashed per round 0.59+0.35 · Ø 0.24 better than 98%
Deaths per round 72%−1 pp · Ø 73% better than 66%

Progress

One value per month, dashed line is the level 5 average
Whether budaricacs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 103 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOctNov

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −124 ELO
30 matches · 40% win rate
On Mirage −119 ELO
32 matches · 38% win rate
Between 12:00 and 18:00 +55 ELO, win rate 44%
On Sundays −176 ELO, win rate 36%

budaricacs loses the most ELO in match 1 of the day: −124 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 65%
0.83 better than 95%
87.5 better than 91%
1.17 better than 95%
57% of 173 duels better than 86%
40% of 40 situations better than 60%
Mirage32
38% better than 12%
0.75 better than 70%
80.3 better than 60%
1.02 better than 66%
52% of 164 duels better than 64%
23% of 13 situations better than 18%
Inferno12
58% -
0.67 -
71.0 -
0.98-
50% of 50 duels -
17% of 6 situations -
Anubis7
43% -
0.62 -
70.0 -
0.87-
44% of 27 duels -
50% of 6 situations -
Ancient5
40% -
0.68 -
76.8 -
0.95-
60% of 15 duels -
60% of 5 situations -
Nuke5
80% -
0.69 -
67.9 -
0.98-
56% of 27 duels -
0% of 6 situations -
Cache4
75% -
0.81 -
91.0 -
1.18-
71% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How budaricacs plays

Across 103 matches budaricacs averages K/R 0.76, ADR 80.7 and a rating of 1.06. Biggest strength: 3K rounds at 4.6%, better than 88% of level 5 players. Averages 15.9 kills per match with 42% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 43 of 103 matches the rating was 1.10 or higher (42%), in 41 it was below 0.90. In 103 matches with detailed stats: 22 4Ks and 0 aces. budaricacs loses the most ELO in match 1 of the day (−124 ELO, win rate 40%). Things go best from match 5 of the day (+123 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +123 ELO. Last 30 days: 69 matches, win rate 49%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.